06-29-2009, 05:50 PM
There are quite a few things that I noticed:
- itr/k:8 can't be used to make t0- react to t3-objects. Your char will NEVER go to frame 999 (btw, chances are high that the char will delete itself, instead, use something like dvx: 1). Instead, do this with itr/k:3, then you can make your char go to a certain frame with the t3-object.
- in order to make the object go to the destroyed-frames, you need to add a hit_d: 100 in the object-file.
- itr/k:8 can't be used to make t0- react to t3-objects. Your char will NEVER go to frame 999 (btw, chances are high that the char will delete itself, instead, use something like dvx: 1). Instead, do this with itr/k:3, then you can make your char go to a certain frame with the t3-object.
- in order to make the object go to the destroyed-frames, you need to add a hit_d: 100 in the object-file.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt