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[solved] disappear problem
#5
How's this?
Make the item not t6, but t1.
In all the frames where the character attacks with it, have it opoint a criminal object.
The weapon has an itr that corresponds to the bdy it creates.
The criminal object gets an ik3 with caughtact:1280.

My theory might be flawed; experimenting should help.
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Messages In This Thread
[solved] disappear problem - by Ballrogg - 07-01-2009, 09:17 AM
RE: disappear problem - by Alblaka - 07-01-2009, 11:48 AM
RE: disappear problem - by no one - 07-01-2009, 12:43 PM
RE: disappear problem - by Ballrogg - 07-01-2009, 05:01 PM
RE: disappear problem - by Drahcir - 07-02-2009, 03:37 AM
RE: disappear problem - by Ballrogg - 07-02-2009, 06:45 PM



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