03-08-2008, 01:34 AM
(This post was last modified: 02-23-2009, 12:49 PM by Silverthorn.)
Got this idea a while ago and Marshall just reminded me of it. So I'm going to try and Compile a list of everything that causes LF2 to crash. It'll be kinda like a tutorial. Here is what I have so far:
Things that can cause LF2.exe to crash:
1. Too many objects in play at once. {Game will crash without any warning}
2. Missing files(sound/data/pictures) {while loading, gives out an error message, tells which file is expected}
3. Missing files(Background) {see #2}
4. Transformation from a type: 0 to another type without a small pic.
5. Color settings(?) {had no problems playing 16-bit @ 24bit and vice versa}
6. Synchronization Error(online)
7. Over 100 data files. {loads properly, crashes when selecting random, going into a certain direction in the char menu, starting a match}
8. No weapons {the exe lets random weapons fall down at random positions at random times, as soon as it wants to create a weapon, it'll crash}
9. Trying to play stage mode without a stage data.
10. Battle mode without all of the subordinates. {see #1}
11. Pressing "Reset Random" while using only a few main character ids. {see #1}
12. Frame numbers > 399 {Crashes or causes problems}
13. Really long frame names.
14. Whatever Nanaya did in Tsukihime that caused it to crash when you used DJ(?)
15. Removing pics with the Reshacker
16. Missing data/temporary/control texts.
17. Having more than two phases the same width in stage (?)
18. No characters (?)
19. itr/kind: 8 with a negative dvx: value(like dvx: -200)
20. No broken weapon(?)
21. A ball that goes to a frame with hit_Fa: 4/7 without going to a frame with another hit_Fa first. {see #1}
22. Walking/Running_frame_rate 0
23. Unclosed tags like "cpoint" instead of "cpoint:"
24. Huge amount of tags in one frame {crashes occasionaly while loading}
25. Backgrounds with more than 30 layers {crashes while loading, displays broken_weapon.dat as the file being currently loaded}
26. Memory allocation problems aka. too many other applications opened {crashes before or while loading and gives the user an alert window containing some memory addresses}
27. Not having a C++ environment installed (LF2 2.0 only!), go >here< to download it
I intend to go into a little more detail on each one, but right now I just wanted to get a list.
The question mark means i'm not 100% sure that it works, but I intend to check it out.
These were the only things I could think of off of the top of my head(too many "of"s), so if anyone knows of any that I can add, please post here! ^_^
Things that can cause LF2.exe to crash:
1. Too many objects in play at once. {Game will crash without any warning}
2. Missing files(sound/data/pictures) {while loading, gives out an error message, tells which file is expected}
3. Missing files(Background) {see #2}
4. Transformation from a type: 0 to another type without a small pic.
5. Color settings(?) {had no problems playing 16-bit @ 24bit and vice versa}
6. Synchronization Error(online)
7. Over 100 data files. {loads properly, crashes when selecting random, going into a certain direction in the char menu, starting a match}
8. No weapons {the exe lets random weapons fall down at random positions at random times, as soon as it wants to create a weapon, it'll crash}
9. Trying to play stage mode without a stage data.
10. Battle mode without all of the subordinates. {see #1}
11. Pressing "Reset Random" while using only a few main character ids. {see #1}
12. Frame numbers > 399 {Crashes or causes problems}
13. Really long frame names.
14. Whatever Nanaya did in Tsukihime that caused it to crash when you used DJ(?)
15. Removing pics with the Reshacker
16. Missing data/temporary/control texts.
17. Having more than two phases the same width in stage (?)
18. No characters (?)
19. itr/kind: 8 with a negative dvx: value(like dvx: -200)
20. No broken weapon(?)
21. A ball that goes to a frame with hit_Fa: 4/7 without going to a frame with another hit_Fa first. {see #1}
22. Walking/Running_frame_rate 0
23. Unclosed tags like "cpoint" instead of "cpoint:"
24. Huge amount of tags in one frame {crashes occasionaly while loading}
25. Backgrounds with more than 30 layers {crashes while loading, displays broken_weapon.dat as the file being currently loaded}
26. Memory allocation problems aka. too many other applications opened {crashes before or while loading and gives the user an alert window containing some memory addresses}
27. Not having a C++ environment installed (LF2 2.0 only!), go >here< to download it
I intend to go into a little more detail on each one, but right now I just wanted to get a list.
The question mark means i'm not 100% sure that it works, but I intend to check it out.
These were the only things I could think of off of the top of my head(too many "of"s), so if anyone knows of any that I can add, please post here! ^_^