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Remove "Shaking"
#9
No thats because when any object hits another object all movement stops for 1 TU.

When a character hits a object it also stops counting down till the next frame for a TU.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
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Messages In This Thread
Remove "Shaking" - by RenanDez - 07-03-2009, 01:23 AM
RE: Remove "Shaking" - by Bamboori - 07-03-2009, 07:28 AM
RE: Remove "Shaking" - by Ramond - 07-03-2009, 08:12 AM
RE: Remove "Shaking" - by vandesdelca - 07-03-2009, 08:15 AM
RE: Remove "Shaking" - by Ramond - 07-03-2009, 08:19 AM
RE: Remove "Shaking" - by Bamboori - 07-03-2009, 08:29 AM
RE: Remove "Shaking" - by Ramond - 07-03-2009, 09:02 AM
RE: Remove "Shaking" - by Sharingan - 07-03-2009, 01:58 PM
RE: Remove "Shaking" - by Som1Lse - 07-03-2009, 02:06 PM
RE: Remove "Shaking" - by Sharingan - 07-07-2009, 10:02 AM
RE: Remove "Shaking" - by vandesdelca - 08-22-2009, 02:41 AM
RE: Remove "Shaking" - by RenanDez - 07-10-2009, 11:20 PM
RE: Remove "Shaking" - by RenanDez - 08-22-2009, 02:28 AM
RE: Remove "Shaking" - by Drahcir - 08-22-2009, 03:03 AM



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