07-06-2009, 04:20 PM
(07-06-2009, 04:09 PM)HappyHouR Wrote: well i didnt knew that it was that hard.It does. I have never had problems with it.
lolz no way it detects t0 in lying frames or does it?
(07-06-2009, 04:09 PM)HappyHouR Wrote:That is depending on your code.
What do you Advice in order for ik8 to detect t0 in his falling frames ?
Maybe i should make a few frames with that ik8 so it detect the falling t0?
If its a stay shield make it wait 3 secs (90 TU) before disapearing.
Best way would be opointing out a type 0 object in all the falling frames. and make it react to it instead of the original char.
It should have wait: 1 next: 1000.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.

Chat

