(07-06-2009, 04:36 PM)MH-Razen Wrote: the falling t0 act another t0 every TU, this new T0 has a bdy at the same height with wait 1, if not every TU is possible, then make the wait a bit longer. SO the other t0-char with the ik8 will react on the opointed t0-object as long as the char is falling...
does this help?
nope but thanks. This is part of move where my t0 teleport to the enemy with ik8 & bash him to the ground.
I spread the last frame of my attack to 3 parts that each has it ik8 in the air area where the kicked character is falling .
I will not modifed other characters just for this move to work.

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