I seemed to have encountered this problem again. I checked the last thread i made, but it only said how to fix the frames i had given.
Know i having another problem, were when the character grabs the opponent then opoints out an ball which explodes, and hits the opponent away. only problem is, i want to make it so when the explosion comes out, the character should still go to some frames before he can move about. Sadly the character ignores the next: frame and just goes to next: 999
I need to no what i am doing wrong and how to fix it. I tried changing the frames to state 9, so that it will think it is still holding the opponent, but that didn't seem to work, so know i am asking for help.
The move:
Know i having another problem, were when the character grabs the opponent then opoints out an ball which explodes, and hits the opponent away. only problem is, i want to make it so when the explosion comes out, the character should still go to some frames before he can move about. Sadly the character ignores the next: frame and just goes to next: 999
I need to no what i am doing wrong and how to fix it. I tried changing the frames to state 9, so that it will think it is still holding the opponent, but that didn't seem to work, so know i am asking for help.
The move:

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