07-31-2009, 11:24 AM
Can't work.
If you char is grabbing someone, but the grabbed enemy gets knocked down, your char IMMEADEANTLY goes to frame 999=0.
But you can make the char stopping the catch (with going into a frame without cpoint/state:9) directly before the explosion, then the enemy will get hit and your char can continue the after-move.
If you char is grabbing someone, but the grabbed enemy gets knocked down, your char IMMEADEANTLY goes to frame 999=0.
But you can make the char stopping the catch (with going into a frame without cpoint/state:9) directly before the explosion, then the enemy will get hit and your char can continue the after-move.
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Greetz,
Alblaka

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