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[Else]Sprite Mirrorer v 2.0 released (Can be moved to releases)
#1
As the new version of LF2 uses more bitmaps then the creator of a char, weapon or whatever will have to mirror the sprite sheet(s). Paint>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save etc...

This will get very boring and take a lot of time if your project has more than 10 sprite sheets.(Like a Mod or Jamel)

I made a program to speed up things.

It will now look like Sprite Mirrorer>Mirror>Mirror>Mirror>Mirror>Mirror etc...

It is completely noob-proof.
I am however not responsible for any damages in case it isn't completely noob-proof.

Screen: (there isn't much to show anyway)
[Image: spritemirrorer.png]

Thanks to Revel for his DraggerDLL.dll.

Also, thanks to Fiandsnuve for making me update this old pile of code into a newer pile of code.

Download:
.zip   Sprite Mirrorer.zip (Size: 1.55 MB / Downloads: 11,094)
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Messages In This Thread
[Else]Sprite Mirrorer v 2.0 released (Can be moved to releases) - by Som1Lse - 08-01-2009, 02:12 PM
RE: [Else]Sprite mirroror - by Alblaka - 08-01-2009, 03:23 PM
RE: [Else]Sprite mirroror - by Som1Lse - 08-01-2009, 03:27 PM
RE: [Else]Sprite mirroror - by LutiChris - 08-01-2009, 03:48 PM
RE: [Else]Sprite mirroror - by Bamboori - 08-01-2009, 03:52 PM
RE: [Else]Sprite mirroror - by Som1Lse - 08-01-2009, 04:21 PM
RE: [Else]Sprite mirroror - by Alblaka - 08-01-2009, 04:30 PM
RE: [Else]Sprite mirroror - by Ragor - 08-03-2009, 06:46 AM
RE: [Else]Sprite mirroror - by Som1Lse - 08-03-2009, 09:45 AM
RE: [Else]Sprite mirroror - by Gogeta - 08-14-2009, 10:17 PM
RE: [Else]Sprite mirroror - by Som1Lse - 08-14-2009, 10:22 PM



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