As the new version of LF2 uses more bitmaps then the creator of a char, weapon or whatever will have to mirror the sprite sheet(s). Paint>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save>Open>Mirror>Save etc...
This will get very boring and take a lot of time if your project has more than 10 sprite sheets.(Like a Mod or Jamel)
I made a program to speed up things.
It will now look like Sprite Mirrorer>Mirror>Mirror>Mirror>Mirror>Mirror etc...
It is completely noob-proof.
I am however not responsible for any damages in case it isn't completely noob-proof.
Screen: (there isn't much to show anyway)
Thanks to Revel for his DraggerDLL.dll.
Also, thanks to Fiandsnuve for making me update this old pile of code into a newer pile of code.
Download:
Sprite Mirrorer.zip (Size: 1.55 MB / Downloads: 11,094)
This will get very boring and take a lot of time if your project has more than 10 sprite sheets.(Like a Mod or Jamel)
I made a program to speed up things.
It will now look like Sprite Mirrorer>Mirror>Mirror>Mirror>Mirror>Mirror etc...
It is completely noob-proof.
I am however not responsible for any damages in case it isn't completely noob-proof.
Screen: (there isn't much to show anyway)
Updates: (Click to View)
Thanks to Revel for his DraggerDLL.dll.
Also, thanks to Fiandsnuve for making me update this old pile of code into a newer pile of code.
Download:
Sprite Mirrorer.zip (Size: 1.55 MB / Downloads: 11,094)
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.