In the on_ground/just_on ground frame play the song, set the wait up to the time the song end then opoint out a ball wich will go to the char position via itr/kind: 8 and then it opoint out a type: 0 bdy so the char can interact and go to that explosion.
EDIT: Damn, ninja'ed
How can you ninja'ed me when I wrote less than you?
EDIT: Damn, ninja'ed
How can you ninja'ed me when I wrote less than you?