![[Image: werewolf.png]](http://img339.imageshack.us/img339/2623/werewolf.png)
My werewolf. (Julian sized.)
Anatomy is important to study... especially when doing anthropomorphs like werewolves.
You need to be clear about where and how each limb joins to the body, and how the body itself is structured.
There are many variations on how a werewolves's neck and shoulders join to the chest, but even then, its no excuse to just blindly try and chuck the arm on the body. You need to understand that each style creates a different look, and then pick which anatomical style you want.
For mine, I chose a more real wolf style head to shoulders joint(Where the neck isn't very mobile, and thus, the entire body is hunched forward to get the head in position to see forward.), and a heavy set human arm to shoulder joint style.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
| sprites | frozen |
My stuff:
| sprites | frozen |
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