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[Tutorial] caught-breaker
#1
How to break the caught without the lil bug which makes you hanging in the air after a move?

For example:

Code:
<frame> 136 picked_caught
   pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 70  hit_d: 111  hit_j: 210
   cpoint:
      kind: 2  x: 27  y: 46
      
   cpoint_end:
   wpoint:
      kind: 1  x: 36  y: 38  weaponact: 33  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

If you do this you'll hang in the air after the move!

Now, I solved the problem this way:

1) Make a frame 170/state: 10/next: 140/hit_a: 0 hit_d: 0 hit_j: 0
without a cpointand with mp-costs

2) Then make following links: hit_a: 170 hit_d: 170 hit_j: 170
and put them into the caught frames...

Here my example:

Code:
<frame> 130 picked_caught
   pic: 53  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 42  y: 39
      fronthurtact: 132 backhurtact: 131
   cpoint_end:
   wpoint:
      kind: 1  x: 19  y: 53  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 131 picked_caught
   pic: 54  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 43  y: 39
      fronthurtact: 132 backhurtact: 132
   cpoint_end:
   wpoint:
      kind: 1  x: 21  y: 52  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 132 picked_caught
   pic: 55  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 41  y: 39
      fronthurtact: 131 backhurtact: 131
   cpoint_end:
   wpoint:
      kind: 1  x: 22  y: 51  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 133 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 33  y: 36
      
   cpoint_end:
   wpoint:
      kind: 1  x: 35  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 134 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 37  y: 28
      
   cpoint_end:
   wpoint:
      kind: 1  x: 31  y: 41  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 135 picked_caught
   pic: 32  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 31  y: 22
      
   cpoint_end:
   wpoint:
      kind: 1  x: 34  y: 44  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 136 picked_caught
   pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 27  y: 46
      
   cpoint_end:
   wpoint:
      kind: 1  x: 36  y: 38  weaponact: 33  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 137 picked_caught
   pic: 34  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 71  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 33  y: 68
      
   cpoint_end:
   wpoint:
      kind: 1  x: 33  y: 75  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 138 picked_caught
   pic: 35  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 34  y: 54
      
   cpoint_end:
   wpoint:
      kind: 1  x: 39  y: 69  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 139 picked_caught
   pic: 40  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 40  y: 36
      
   cpoint_end:
   wpoint:
      kind: 1  x: 17  y: 50  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 140 picked_caught
   pic: 41  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 36  y: 38
      
   cpoint_end:
   wpoint:
      kind: 1  x: 26  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 141 picked_caught
   pic: 42  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 44  y: 40
      
   cpoint_end:
   wpoint:
      kind: 1  x: 26  y: 41  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 142 picked_caught
   pic: 43  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 46  y: 51
      
   cpoint_end:
   wpoint:
      kind: 1  x: 26  y: 53  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 143 picked_caught
   pic: 44  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 74  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 45  y: 66
      
   cpoint_end:
   wpoint:
      kind: 1  x: 30  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 144 picked_caught
   pic: 45  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 42  y: 55
      
   cpoint_end:
   wpoint:
      kind: 1  x: 32  y: 66  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 170 picked_caught
   pic: 41  state: 10  wait: 5  next: 140  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0 hit_d: 0 hit_j: 0 mp: 70
   wpoint:
      kind: 1  x: 26  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

Not bad, huh?
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Messages In This Thread
[Tutorial] caught-breaker - by Hypermodder - 06-25-2008, 04:01 PM
RE: [Tutorial] caught-breaker - by MH-Razen - 06-27-2008, 10:23 AM
RE: [Tutorial] caught-breaker - by Hypermodder - 06-27-2008, 02:34 PM
RE: [Tutorial] caught-breaker - by Lauli - 06-27-2008, 05:12 PM
RE: [Tutorial] caught-breaker - by manxeater - 06-28-2008, 09:25 AM
RE: [Tutorial] caught-breaker - by Scorpion - 06-27-2008, 05:16 PM
RE: [Tutorial] caught-breaker - by Hypermodder - 06-27-2008, 07:12 PM
RE: [Tutorial] caught-breaker - by MH-Razen - 06-28-2008, 09:33 AM



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