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[solved] (Bug) Invisble ball which can't hurt oppenet, but can be hit.
#1
Yo. Anyway i am coding a new luffy for a game, and i tried to make an attack which is supposed to not be able to hit opponent, but can hit the enemy's ball. For example, if you were to hit him physically, you wouldn't hurt him and he couldn't hurt you; But if a ball was to hit you the opponent's ball would reflect back. I already know how to this, i just need to add a special body. The only thing which is causing me to post this here, is because it doesn't seem to work. So i tried changing the fall to 1 to try and check if the ball was hitting the enemy but not working. Sadly nothing worked.

So i could someone tell me what i did wrong.

here's an video/animation:

[Image: clip0083.gif]



Here's the code for Luffys Gomu Gomu No Ballon:) were he opoints out the invisible ball:


    DC-Code:
<frame> 287 Gum_Gum_No_Ballon
   pic: 65  state: 15  wait: 2  next: 288  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\OGA_1890.wav     
 bdy:
      kind: 0  x: 21  y: 39  w: 29  h: 39
   bdy_end:
<frame_end>
 
<frame> 288 Gum_Gum_No_Ballon
   pic: 128  state: 15  wait: 2  next: 289  dvx: 0  dvy: 0  centerx: 74  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
  bdy:
      kind: 0  x: 23  y: 35  w: 42  h: 43
   bdy_end:
   itr:
      kind: 0  x: 0  y: 105  w: 81  h: 9999  dvx: -22  dvx: 25  dvy: 0  fall: -1  vrest: 5  bdefend: 0  injury: 15
   itr_end:
   itr:
      kind: 0  x: 79  y: 105  w: 79  h: 9999  dvx: 25  dvy: 0  fall: -1  vrest: 5  bdefend: 0  injury: 15 
   itr_end:
   opoint:
      kind: 1  x: 72  y: 79  action: 45  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 289 Gum_Gum_No_Ballon
   pic: 129  state: 15  wait: 2  next: 290  dvx: 0  dvy: 0  centerx: 81  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 23  y: 35  w: 42  h: 43
   bdy_end:
   itr:
      kind: 0  x: 0  y: 105  w: 81  h: 9999  dvx: -22  dvx: 25  dvy: 0  fall: -1  vrest: 5  bdefend: 0  injury: 15
   itr_end:
   itr:
      kind: 0  x: 79  y: 105  w: 79  h: 9999  dvx: 25  dvy: 0  fall: -1  vrest: 5  bdefend: 0  injury: 15 
   itr_end:
   opoint:
      kind: 1  x: 83  y: 79   action: 46  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 290 Gum_Gum_No_Ballon
   pic: 130  state: 15  wait: 2  next: 291  dvx: 0  dvy: 0  centerx: 79  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 23  y: 35  w: 42  h: 43
   bdy_end:
   itr:
      kind: 0  x: 0  y: 105  w: 81  h: 9999  dvx: -22  dvx: 25  dvy: 0  fall: -1  vrest: 5  bdefend: 0  injury: 15
   itr_end:
   itr:
      kind: 0  x: 79  y: 105  w: 79  h: 9999  dvx: 25  dvy: 0  fall: -1  vrest: 5  bdefend: 0  injury: 15 
   itr_end:
   opoint:
      kind: 1  x: 83  y: 79   action: 47  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 291 Gum_Gum_No_Ballon
   pic: 131  state: 15  wait: 2  next: 292  dvx: 0  dvy: 0  centerx: 79  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 23  y: 35  w: 42  h: 43
   bdy_end:
   itr:
      kind: 0  x: 0  y: 105  w: 81  h: 9999  dvx: -22  dvx: 25  dvy: 0  fall: -1  vrest: 5  bdefend: 0  injury: 15
   itr_end:
   itr:
      kind: 0  x: 79  y: 105  w: 79  h: 9999  dvx: 25  dvy: 0  fall: -1  vrest: 5  bdefend: 0  injury: 15 
   itr_end:
   opoint:
      kind: 1  x: 83  y: 79   action: 48  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 292 Gum_Gum_No_Ballon
   pic: 66  state: 15  wait: 1  next: 293  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\OGA_1905.wav 
   opoint:
      kind: 1  x: 39  y: 79  action: 49  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 293 Gum_Gum_No_Ballon
   pic: 67  state: 15  wait: 1  next: 294  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 39  y: 79  action: 49  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 294 Gum_Gum_No_Ballon
   pic: 66  state: 15  wait: 1  next: 295  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 293  hit_j: 0
   opoint:
      kind: 1  x: 39  y: 79  action: 49  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 295 Gum_Gum_No_Ballon
   pic: 67  state: 15  wait: 1  next: 294  dvx: 0  dvy: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 292  hit_j: 0
   opoint:
      kind: 1  x: 39  y: 79  action: 49  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 296 Gum_Gum_No_Ballon
   pic: 68  state: 15  wait: 1  next: 297  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 39  y: 79  action: 49  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 297 Gum_Gum_No_Ballon
   pic: 69  state: 15  wait: 1  next: 298  dvx: 0  dvy: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 37  y: 79  action: 49  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
<frame_end>
 
<frame> 298 Gum_Gum_No_Ballon
   pic: 76  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 20  y: 40  w: 31  h: 38
   bdy_end:
<frame_end>




And here's the ball which is invisible:

    DC-Code:
<frame> 45 Luffys_Ballon_ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 85  w: 92  h: 74  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 0 
   itr_end:
   bdy:
      kind: 0  x: 8  y: 85  w: 92  h: 75
   bdy_end:
<frame_end>
 
<frame> 46 Luffys_Ballon_ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 85  w: 92  h: 74  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 0 
   itr_end:
   bdy:
      kind: 0  x: 8  y: 85  w: 92  h: 75
   bdy_end:
<frame_end>  
 
 
<frame> 47 Luffys_Ballon_ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 85  w: 92  h: 74  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 0 
   itr_end:
   bdy:
      kind: 0  x: 8  y: 85  w: 92  h: 75
   bdy_end:
<frame_end>
 
<frame> 48 Luffys_Ballon_ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 85  w: 92  h: 74  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 0 
   itr_end:
   bdy:
      kind: 0  x: 8  y: 85  w: 92  h: 75
   bdy_end:
<frame_end>
 
<frame> 49 Luffys_Ballon_ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 85  w: 92  h: 74  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 0 
   itr_end:
   bdy:
      kind: 0  x: 8  y: 85  w: 92  h: 75
   bdy_end:
<frame_end>
 
<frame> 50 Luffys_Ballon_ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 85  w: 92  h: 74  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 0 
   itr_end:
   bdy:
      kind: 0  x: 8  y: 85  w: 92  h: 75
   bdy_end:
<frame_end>
 
<frame> 51 Luffys_Ballon_ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 85  w: 92  h: 74  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 0 
   itr_end:
   bdy:
      kind: 0  x: 8  y: 85  w: 92  h: 75
   bdy_end:
<frame_end>
 
<frame> 52 Luffys_Ballon_ball
   pic: 999  state: 3000  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 64  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 85  w: 92  h: 74  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 0 
   itr_end:
   bdy:
      kind: 0  x: 8  y: 85  w: 92  h: 75
   bdy_end:
<frame_end>
[Image: variaboss.png]
SUPER B*NER: :3
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[solved] (Bug) Invisble ball which can't hurt oppenet, but can be hit. - by Madara Uchiha - 08-25-2009, 04:57 PM



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