08-29-2009, 07:05 AM
(08-25-2009, 03:57 PM)Buxie Wrote: I found 4 bugs.
1.In stage, the TS can't return to normal.
2.It hits many times when TS starts.
3.drink milk.
4.Firzen's chase ball.
1. Works fine for me
2.What hits many times?
3.It is like all the other weapons, if you throw a weapon during timestop, it won't move, so when you finish drinking it, it will be in the air. Feature .
4. Will look into it.
@hkmnhkmn:
Easy fix, just replace the current create_object proc with this one:
Code:
create_object proc
MOV DWORD PTR DS:[ESI+418h],EBX
pushad
mov esi, dword ptr ss:[esp+24h]
cmp esi, 400
jg not_start
lea ebx, dword ptr ds:[memAlloc+esi*4+esi]
mov byte ptr ds:[ebx],0
mov dword ptr ds:[ebx+1],0
jmp return
not_start:
cmp timeStop,FALSE
je return
cmp edi,400
jg return
mov esi, dword ptr ss:[esp+20h]
cmp esi,400
jg return
lea eax, dword ptr ds:[memAlloc+edi*4+edi] ;creator
mov cl, byte ptr ds:[eax]
lea ebx, dword ptr ds:[memAlloc+esi*4+esi] ;opointed thingy
mov byte ptr ds:[ebx],cl
mov ecx, dword ptr ds:[eax+1]
mov dword ptr ds:[ebx+1],ecx
return:
popad
jmp [co_r]
create_object endp
10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.