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[solved] criminals going around
#2
my suggestion would be, you create 6 frames with the walking sprites(4,5,6,7,6,5) of the orginal monk sheet and give all of them a dvx: 3(or how fast they should move) and then, on the last frame you put a next: -999 in there, the - is to turn him around
and then he simply walks back and forwards tha whole time
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Thanks given by: NoneX , Drahcir


Messages In This Thread
[solved] criminals going around - by NoneX - 09-09-2009, 04:03 PM
RE: criminals going around - by TheNave - 09-09-2009, 04:15 PM



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