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[solved] Talking in stage
#4
It's really inefficient to work with any object =/= t0. Instead, spawn, let's say, Bandit @ frame 350 (assuming that you've put the sound in there) and make him disappear. You could also make him spawn any other object at any frame, that's up to you. If it's just for the sake of audio, you can do that in one frame. If you want a certain animation and need timers, spawn a t3. Any other type is quite useless in that kind of deal.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Messages In This Thread
[solved] Talking in stage - by Madara Uchiha - 09-14-2009, 06:51 AM
RE: Talking in stage - by firzen35 - 09-14-2009, 07:22 AM
RE: Talking in stage - by no one - 09-14-2009, 07:24 AM
RE: Talking in stage - by Silverthorn - 09-14-2009, 11:37 AM
RE: Talking in stage - by Madara Uchiha - 09-14-2009, 04:55 PM
RE: Talking in stage - by The Lost Global Mod - 09-14-2009, 05:40 PM
RE: Talking in stage - by Madara Uchiha - 09-14-2009, 06:17 PM



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