bug 49# they forgot to remove this input tag from catching(frame 121) that all.
I guess you could call it a bug since they didn't intended to have it in frame 260 in louisEx.hit_j: -260 is in both louis in louisEx. They both have frame 260 as start for an move.hit_j: -260 =Louis toss,LouisEx palm wind attack.
58# It not a bug since press attack is also the pickup action .Attack is normal = arrow = mp if you stand close to a box then you will pick it up as you know.
I will explain to you the code. The attack frame when you just press a start from frame 60 or 65.Normaly its would go to through the next to the other frames with same number and attack(arrow or punch) but when your close to a weapon itr kind: 2 will send you to the pickup frames(115 &116).Itr kind: 2 is in frames 60/65.
Inorder To pickup you must use frame 60/65 which cost mp.Its isn't simply
that character go to this frame by magic.Its has to go through frames 65/60 which cost mp inorder to pickup the weapon.If you remove the mp tag from frame 65/60 in rudolf/herny/hunter then the pickup action won't cost mp.
Its can't be a bug since marti & starky knew for sure about that & didn't see its as a problem.
bug 61# I think(but I'm not sure) its something to do with ids since I cant find mp tags other then those that normal use (frame 65/60/80/81) .I think the dj mp lose is something to do with thier ids.I cant find hit_d that lead to frame with mp tag to the other possibility is the id.
Those 65 & 60 = punching/arrows , 80= jump attack/ 81= backward dash= arrow.
Again I'm sorry if you will be annoyed by that.
I guess you could call it a bug since they didn't intended to have it in frame 260 in louisEx.hit_j: -260 is in both louis in louisEx. They both have frame 260 as start for an move.hit_j: -260 =Louis toss,LouisEx palm wind attack.
58# It not a bug since press attack is also the pickup action .Attack is normal = arrow = mp if you stand close to a box then you will pick it up as you know.
I will explain to you the code. The attack frame when you just press a start from frame 60 or 65.Normaly its would go to through the next to the other frames with same number and attack(arrow or punch) but when your close to a weapon itr kind: 2 will send you to the pickup frames(115 &116).Itr kind: 2 is in frames 60/65.
Inorder To pickup you must use frame 60/65 which cost mp.Its isn't simply
that character go to this frame by magic.Its has to go through frames 65/60 which cost mp inorder to pickup the weapon.If you remove the mp tag from frame 65/60 in rudolf/herny/hunter then the pickup action won't cost mp.
Its can't be a bug since marti & starky knew for sure about that & didn't see its as a problem.
bug 61# I think(but I'm not sure) its something to do with ids since I cant find mp tags other then those that normal use (frame 65/60/80/81) .I think the dj mp lose is something to do with thier ids.I cant find hit_d that lead to frame with mp tag to the other possibility is the id.
Those 65 & 60 = punching/arrows , 80= jump attack/ 81= backward dash= arrow.
Again I'm sorry if you will be annoyed by that.

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