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[solved] image in the floor. whats wrong?
#7
(10-16-2009, 12:30 AM)godews Wrote:  sure i can ;)

<bmp_begin>
file(0-11): sprite\sys\static_beam.bmp w: 129 h: 82 row: 4 col: 2
file(12-14): sprite\sys\floor_image.bmp w: 200 h: 200 row: 3 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>

According to my mathma skills, 4x2 still equals 8. Means:
    DC-Code:
file(0-7): sprite\sys\static_beam.bmp w: 129  h: 82  row: 4  col: 2
file(8-10): sprite\sys\floor_image.bmp  w: 200  h: 200  row: 3  col: 1

Could it be that you simply used the wrong image-numbers?

Oh, and it'd be better if you removed the bdy-parts out of your t3-obj since you don't want any interaction anyways ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

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Messages In This Thread
RE: image in the floor. whats wrong? - by godews - 10-15-2009, 11:03 PM
RE: image in the floor. whats wrong? - by godews - 10-16-2009, 12:14 AM
RE: image in the floor. whats wrong? - by Silverthorn - 10-16-2009, 09:24 AM
RE: image in the floor. whats wrong? - by TheNave - 10-16-2009, 03:11 PM
RE: image in the floor. whats wrong? - by godews - 10-16-2009, 03:36 PM
RE: image in the floor. whats wrong? - by godews - 10-16-2009, 05:07 PM
RE: image in the floor. whats wrong? - by TheNave - 10-16-2009, 06:02 PM



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