07-05-2008, 07:18 AM
Hm...
400 - 120 px to nearest enemy
401 - farest friend
These two states dont help here. So there's no easy solution. What you need to do is to guarantee that no enemy have a bdy while you start this move. The simple solution for this: bring them into lying frames.
Might be a bit overpowered, but you could start your move with an earthquake or so (centerx: 39 centery: 79)
itr:
kind: 0 x: -500 y: 70 w: 1000 h: 9 zwidth: 500 dvy: -5 injury: 10 bdefend: 100 fall: 70
itr_end:
I didn't test this itr, but it should let fall all enemys.
Then use itr/kind 8 to beam to the centerpoint of the next friend - you're done:
itr:
kind: 8 x: -500 y: 70 w: 1000 h: 9 zwidth: 500 injury: 0 dvx: [frame you want to go to]
itr_end:
400 - 120 px to nearest enemy
401 - farest friend
These two states dont help here. So there's no easy solution. What you need to do is to guarantee that no enemy have a bdy while you start this move. The simple solution for this: bring them into lying frames.
Might be a bit overpowered, but you could start your move with an earthquake or so (centerx: 39 centery: 79)
itr:
kind: 0 x: -500 y: 70 w: 1000 h: 9 zwidth: 500 dvy: -5 injury: 10 bdefend: 100 fall: 70
itr_end:
I didn't test this itr, but it should let fall all enemys.
Then use itr/kind 8 to beam to the centerpoint of the next friend - you're done:
itr:
kind: 8 x: -500 y: 70 w: 1000 h: 9 zwidth: 500 injury: 0 dvx: [frame you want to go to]
itr_end:
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