11-04-2009, 07:21 PM
(11-04-2009, 04:51 PM)Gad Wrote:well only invert a few walking frames and keep the others normal (or with increased dvz)Quote:make him walk in a more dizzy manner - achieve this with both animation and data (more wobbling in the sprites and maybe some inverted random dvz values in the walking frames, in case that works)Tried that before, but AI just don't get the up-down inversion.
Gonna think of something else.
make sure the total dvz movement would still go into the right direction - just some of it going into the wrong one
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves