11-08-2009, 02:51 PM
In the flying frames, give the bounce-ball state: 3000
That way (if it has an itr and a bdy) the hit, hitting and rebounding actions will "happen".
You have to be careful, that you don't have more than 10 "in the air" frames.
That way (if it has an itr and a bdy) the hit, hitting and rebounding actions will "happen".
You have to be careful, that you don't have more than 10 "in the air" frames.

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