Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ball - bouncing
#13
In the flying frames, give the bounce-ball state: 3000
That way (if it has an itr and a bdy) the hit, hitting and rebounding actions will "happen".

You have to be careful, that you don't have more than 10 "in the air" frames.
Reply
Thanks given by:


Messages In This Thread
Ball - bouncing - by Neon Jackal - 11-06-2009, 06:06 AM
RE: Ball - bouncing - by HappyHouR - 11-06-2009, 10:36 AM
RE: Ball - bouncing - by Bamboori - 11-06-2009, 01:08 PM
RE: Ball - bouncing - by Neon Jackal - 11-06-2009, 01:43 PM
RE: Ball - bouncing - by HappyHouR - 11-06-2009, 01:58 PM
RE: Ball - bouncing - by Neon Jackal - 11-07-2009, 06:03 AM
RE: Ball - bouncing - by vandesdelca - 11-07-2009, 11:13 AM
RE: Ball - bouncing - by TheNave - 11-07-2009, 02:22 PM
RE: Ball - bouncing - by Lauli - 11-07-2009, 02:52 PM
RE: Ball - bouncing - by Neon Jackal - 11-08-2009, 08:43 AM
RE: Ball - bouncing - by dubbleD - 11-08-2009, 12:24 PM
RE: Ball - bouncing - by Neon Jackal - 11-08-2009, 02:46 PM
RE: Ball - bouncing - by Lauli - 11-08-2009, 02:51 PM
RE: Ball - bouncing - by Neon Jackal - 11-08-2009, 03:19 PM



Users browsing this thread: 1 Guest(s)