03-25-2008, 11:47 AM
(This post was last modified: 03-25-2008, 11:48 AM by snorsorbet.)
I just found something... I was experimenting with the catching (using mark), and when I tried it out, lf2 couldn't load mark, it just stopped when it tried to load mark. Maybe that isn't to crash the exe, dunno, but I thought that it might belong here. Here's the code for the frames I was using:
maybe that helped...
Code:
<frame> 248 lol
pic: 60 state: 9 wait: 5 next: 249 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 249 249 caughtact: 183 183
itr_end:
wpoint:
kind: 1 x: 75 y: 65 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 249 lol
pic: 62 state: 9 wait: 5 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 38 y: 8
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end
wpoint:
kind: 1 x: 75 y: 65 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 250 lol
pic: 25 state: 9 wait: 5 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 38 y: 8
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end
wpoint:
kind: 1 x: 75 y: 65 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
maybe that helped...