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[solved] Clashing
#4
eh, this is how I did it

special body in the normal attack frames, 60 and 65 ish, and a itr that catches the body in around those frames (but not the same frames). So that means that if you attack at around the same time, one character should catch the other and go to the clashing frames. Its random since you can't time it perfect. So the person who does the catching wins.

Ok, and the clashing frames is easy. You just have them move around randomly so it looks like they are running around and put a decrease: 7 so it runs out eventally. And you just sprite the clashing sequence and opoint it when the sequence begins.

Its kinda hard to explain, I'll post some kinda study example later
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Messages In This Thread
[solved] Clashing - by KyuubiNaruto(FKN) - 07-07-2008, 09:19 PM
RE: Clashing - by zxcv11791 - 07-08-2008, 06:48 AM
RE: Clashing - by MH-Razen - 07-08-2008, 11:20 AM
RE: Clashing - by zxcv11791 - 07-09-2008, 03:38 AM
RE: Clashing - by KyuubiNaruto(FKN) - 07-09-2008, 05:27 PM



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