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[solved] Some questions
#8
Quote:Question 1: I meant: You are using a skill, after that, you can't use it again until time is up
When you execute the move, opoint out an invisible ball (or a ball that have the timer sprites) with special itr/kind: 0 (high y: value). the character attack frames sequence need another set of bdy at the same high as the itr. now every time when you try to do the move more than once before the ball disappear (or time run out), your char will get hit (no hp lose of course) and can't do that move.

Quote:Question 2: A character that like the Julian in RN-LF2, it can't move anywhere, but it can still attacking
Change state: 0, 1, 2 (check mainsite) to state: 15. If you don't want your char to jump, make the jump height 0 and/or make the jump frames some thing else.
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Messages In This Thread
[solved] Some questions - by K.J - 11-28-2009, 02:09 PM
RE: Some questions - by Divisor - 11-28-2009, 02:14 PM
RE: Some questions - by prince_freeza - 11-28-2009, 02:16 PM
RE: Some questions - by Simoneon - 11-28-2009, 02:17 PM
RE: Some questions - by K.J - 11-28-2009, 02:28 PM
RE: Some questions - by prince_freeza - 11-28-2009, 02:34 PM
RE: Some questions - by K.J - 11-28-2009, 02:41 PM
RE: Some questions - by no one - 11-28-2009, 03:59 PM



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