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[solved] MP, HP usage tag doesn't work
#4
I hope I didn't say something you knew.

Firen explosion (Click to View)
If you want him to constantly lose hp you gonna have to use a t3 with state: 18 that hit has bdy or t3(state: 3005) that a hit tha t0 bdy that has state: 10.

Just use the ntsd method. A ball that hit its owner. Yes its make him to shake. =/=.

You could use hit_a: in the move to the first frame and that will cost hp/mp too using the mp tag that is.

I hope I'm clear.
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Messages In This Thread
RE: MP, HP usage tag doesn't work - by Azriel - 12-02-2009, 08:25 AM
RE: MP, HP usage tag doesn't work - by HappyHouR - 12-02-2009, 03:28 PM



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