07-14-2008, 06:18 AM
Well, the sprites are very nice, but his new attacks look a little bit weak.
The DvA Move should have some sort of charge up stuff, and after you did the move the character should not have the "boost" of the attack in the standing frames... That looks quite weird.
The D^A Is something like Davis' DvA right? Then you should change the input (because it's more "common") to DvA. Maybe you can create some new sprites for this, but I think that's not that bad.
D>A is funny and well made, but it lasts for too long. Maybe add a sound and it's good.
D^J is, I bet, stolen from R-LF2 (at least the idea). I don't think that's a really good idea to add whirlwinds into such a move but oh well...
D>J has a really cool effect, but is a little bit strong.
The DvA Move should have some sort of charge up stuff, and after you did the move the character should not have the "boost" of the attack in the standing frames... That looks quite weird.
The D^A Is something like Davis' DvA right? Then you should change the input (because it's more "common") to DvA. Maybe you can create some new sprites for this, but I think that's not that bad.
D>A is funny and well made, but it lasts for too long. Maybe add a sound and it's good.
D^J is, I bet, stolen from R-LF2 (at least the idea). I don't think that's a really good idea to add whirlwinds into such a move but oh well...
D>J has a really cool effect, but is a little bit strong.