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rebounding question
#4
@Alblaka
actually as long as it's on your team, you can't rebound an energy ball from the back (not normally anyway)

@topic
lessie...
well you *could* edit every t3 with an extra bdy at some really high (-ve) area, and edit every t0 to opoint a t0 at that same y coordinate with dvy: 550 and state: 3005, pic: 999 and facing: 1 and some normal ik0, then disappears immediately, but you'd get that "Com" appearing.

you could go hex it, look for where it compares the facing values, and replace the jne to a jmp (or je to nop if it's implemented the other way).

perhaps there's a much simpler way i haven't thought of



Azriel~
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Messages In This Thread
rebounding question - by NoneX - 12-28-2009, 11:00 PM
RE: rebounding question - by Alblaka - 12-28-2009, 11:12 PM
RE: rebounding question - by MH-Razen - 12-31-2009, 07:55 AM
RE: rebounding question - by TheNave - 12-31-2009, 11:10 AM
RE: rebounding question - by Azriel - 12-31-2009, 08:23 AM



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