01-30-2010, 11:03 PM
agree with renandez, also.
if you opoint something while you activate timestop and the opointed object(i've tried this only to t3) still exist until the timestop end, the whole players will affected by it.
if you opoint something while you activate timestop and the opointed object(i've tried this only to t3) still exist until the timestop end, the whole players will affected by it.