07-28-2008, 08:42 PM
Ok here you go (sry was away, couldn't write earlier
) and dunno what's with YinYin Lauli, AZriel is probabyl sleeping, not sure 
This is your code - simply can't work because state 18 can only hit opbjects which are on your team (and all others, but not important at this place) - but it can't hurt you yourself (I mean it can't hurt the same object).
You need to activate another object with opoint which have the state 18 and the itr in there, so a bit like this:
Ok this broken_weapon stuff is just an add on: If you use state 18 the burning smoke will come. If you want to let it disappear just at this move you can look here:
http://www.lf-empire.de/content/view/113/120/lang,en/
Maybe it helps enough, if not ask (you can use the broken_weapon.dat attached in studyEX)
) and dunno what's with YinYin Lauli, AZriel is probabyl sleeping, not sure 
Code:
<frame> 265 Heilung
pic: 0 state: 3 wait: 1 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 200
<frame_end>
<frame> 266 Heilung
pic: 0 state: 18 wait: 4 next: 999 dvx: 3 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 400 w: 80 h: 80 dvx: 0 fall: -100 bdefend: -100 injury: -400
itr_end:
bdy:
kind: 0 x: 28 y: 79 w: 52 h: 40
bdy_end:
<frame_end>This is your code - simply can't work because state 18 can only hit opbjects which are on your team (and all others, but not important at this place) - but it can't hurt you yourself (I mean it can't hurt the same object).
You need to activate another object with opoint which have the state 18 and the itr in there, so a bit like this:
Code:
<frame> 265 Heilung
pic: 0 state: 3 wait: 1 next: 266 centerx: 28 centery: 79 mp: 200
<frame_end>
<frame> 266 Heilung
pic: 0 state: 3 wait: 5 next: 267 dvx: 3 centerx: 28 centery: 79
opoint:
kind: 1 x: 0 y: 79 action: 280 dvx: 0 dvy: 0 oid: id-of-this-dat-file facing: 0
opoint_end:
bdy:
kind: 0 x: 28 y: 79 w: 52 h: 40
bdy_end:
bdy: #Heal bdy
kind: 0 x: 0 y: 479 w: 80 h: 80
bdy_end:
<frame_end>
<frame> 267 Heilung
pic: 0 state: 3 wait: 5 next: 267 dvx: 3 centerx: 28 centery: 79
bdy:
kind: 0 x: 28 y: 79 w: 52 h: 40
bdy_end:
<frame_end>
[continue move if needed]
<frame> 280 Heilung (Objekt)
pic: 3005 state: 18 wait: 1 next: 1000
itr: #Heal itr
kind: 0 x: 0 y: 400 w: 80 h: 80 dvx: 0 fall: -100 bdefend: -100 injury: -400
itr_end:
<frame_end>Ok this broken_weapon stuff is just an add on: If you use state 18 the burning smoke will come. If you want to let it disappear just at this move you can look here:
http://www.lf-empire.de/content/view/113/120/lang,en/
Maybe it helps enough, if not ask (you can use the broken_weapon.dat attached in studyEX)
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