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[solved] Bugged ball.
#3
(03-20-2010, 07:38 PM)Alblaka Wrote:  If an object looses a catched char it usually jumps to frame 0. Had the same problem somewhen, too (i think it was with Nohan). Solved it with replacing some frames (to get frame 0 free) and turning it into a deletion frame (wait:0/next:1000).
Fixed it.
My file didn't have a frame numbered 0, even though there are about 300 frames in it. Silly, hmh?

I somehow always mess up at the cpoints.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
[solved] Bugged ball. - by JossuaDC - 03-20-2010, 01:17 PM
RE: Bugged ball. - by Alblaka - 03-20-2010, 07:38 PM



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