03-20-2010, 08:18 PM
(03-20-2010, 07:38 PM)Alblaka Wrote: If an object looses a catched char it usually jumps to frame 0. Had the same problem somewhen, too (i think it was with Nohan). Solved it with replacing some frames (to get frame 0 free) and turning it into a deletion frame (wait:0/next:1000).Fixed it.
My file didn't have a frame numbered 0, even though there are about 300 frames in it. Silly, hmh?
I somehow always mess up at the cpoints.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.