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LF2 Multilayered Server Public Beta
#37
guys, I will be online from 9:00 AM to 11:00 AM on the lobby (Brasilia time (GMT-3 southern DLS))

@Chiko
I'm very curious to know how you got the protocol thing solved (f.e. what commands the socket is expecting, etc... )
I made a multiplayer flash game once but it was way laggy than what I wanted because I used a TCP socket and a bad protocol (everything was client-side XD)

edit:
it's been hard to play
people join the room, we click start, we load and then comes the waiting openents screen...
after a while ! Connection lost!!! (somebody is using mods?)
sometimes it goes further, you freeze at the char selection screen...

edit2:
played with some people, but it was laggy, they must be from far away...
(why I can't play with player 1 controls while still being number 3?)
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Messages In This Thread
LF2 Multilayered Server Public Beta - by Chiko - 01-10-2009, 06:33 AM
RE: LF2 Multilayered Server Public Beta - by Boop - 02-02-2009, 05:06 PM
RE: LF2 Multilayered Server Public Beta - by Boop - 03-29-2009, 05:22 PM
RE: LF2 Multilayered Server Public Beta - by SparK - 03-25-2010, 12:32 PM



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