07-31-2008, 08:51 AM
(This post was last modified: 07-31-2008, 08:52 AM by Silverthorn.)
Lauli Wrote:That's because you used that wrong....and to add another tag, use the zwidth, otherwise only enemies that have approx. the same z-coordinate will be deleted, so use something similar to this, which has to be in every frame:
The itr/kind: 8 has to be in EVERYBODY/EVERYTHING ELSE and the reacting body in the char.
Use special Y-Values, otherwise the characters will get deleted even if they just touch each other (if the attack is not activated)
Code:
itr:
kind: 8 x: -9999 y: 3000 w: 20000 h: 300 dvx: 399 zwidth: 999
itr_end:Also, just to make sure that the enemies will definately be deleted, change the dummy frame aka. <f> 399 a bit:
Code:
<frame> 399 dummy
pic: 999 state: 9998 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>Your mass deletion attack thingy just needs one thing then:
Code:
bdy:
kind: 0 x: 0 y: 3000 w: 79 h: 300
bdy_end:
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt

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