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Summoning bug
#5
You make a whole new frame sequence of the attack for the bandit. At the end of the move, the bandit will disappear by using next: 1000 (yes, stuff do vanish if they get a next: 1000)

When you opoint him out, make sure that the "action:" of the opoint have the same value as the frame number of the newly created attack frame.

EDIT: This is a freaking ninja's forum
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Messages In This Thread
Summoning bug - by basement2 - 03-29-2010, 09:37 AM
RE: Summoning bug - by Lauli - 03-29-2010, 09:39 AM
RE: Summoning bug - by basement2 - 03-29-2010, 09:42 AM
RE: Summoning bug - by Lauli - 03-29-2010, 09:57 AM
RE: Summoning bug - by no one - 03-29-2010, 09:59 AM
RE: Summoning bug - by basement2 - 03-29-2010, 10:41 AM
RE: Summoning bug - by no one - 03-29-2010, 02:50 PM
RE: Summoning bug - by forgetlatios - 03-29-2010, 11:31 PM
RE: Summoning bug - by basement2 - 03-30-2010, 07:43 AM
RE: Summoning bug - by SparK - 03-30-2010, 09:17 AM
RE: Summoning bug - by Simoneon - 03-30-2010, 09:21 AM
RE: Summoning bug - by forgetlatios - 03-30-2010, 09:25 AM
RE: Summoning bug - by vandesdelca - 03-30-2010, 09:53 AM
RE: Summoning bug - by basement2 - 03-31-2010, 05:05 AM
RE: Summoning bug - by MH-Razen - 03-31-2010, 02:00 PM
RE: Summoning bug - by vandesdelca - 03-31-2010, 01:36 PM
RE: Summoning bug - by forgetlatios - 03-31-2010, 01:59 PM
RE: Summoning bug - by basement2 - 04-01-2010, 03:25 AM
RE: Summoning bug - by vandesdelca - 04-01-2010, 04:56 AM
RE: Summoning bug - by basement2 - 04-01-2010, 05:05 AM
RE: Summoning bug - by MH-Razen - 04-01-2010, 07:30 AM
RE: Summoning bug - by basement2 - 04-02-2010, 04:04 AM
RE: Summoning bug - by forgetlatios - 04-02-2010, 08:13 AM



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