Make it to create another ball, and add there an itr/k: 0 at y: X000 (X means that you have to choose a number here) and with state: 18 in these frames + injury: 400 (then there'll be only 100hp left).
Then, in the char data, add bdy at y: X000 (where X is your chosen number), and the ball itr will react with char bdy, so it'll loose some hp (400 in this case).
Pretty simple. If you don't wanna see injured frames, which can happen by using this method, I have another small theory - combine itrk: 8 (or act: in original opoint) with mp: tags (because you can reduce hp by using mp: tag). This may not work - I don't know.
Then, in the char data, add bdy at y: X000 (where X is your chosen number), and the ball itr will react with char bdy, so it'll loose some hp (400 in this case).
Pretty simple. If you don't wanna see injured frames, which can happen by using this method, I have another small theory - combine itrk: 8 (or act: in original opoint) with mp: tags (because you can reduce hp by using mp: tag). This may not work - I don't know.

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