04-02-2010, 11:24 PM
(This post was last modified: 04-02-2010, 11:24 PM by forgetlatios.)
(04-02-2010, 11:18 PM)vandesdelca Wrote:maybe the exe is made so id: ? is always this char when opointed or something? maybes i'm wrong, i don't know hex(04-02-2010, 06:31 PM)TheNave Wrote:(04-02-2010, 04:13 PM)Alblaka Wrote:(04-02-2010, 04:11 PM)TheNave Wrote: @Ace
you don't have to replace a character if you want to give him the same AI, you can simply just use the same id as that char and don't have to remove him or whatsoever, multiple ID's do work and don't bug the game or whatsoever
WUUUUUUUUUUUUUUUUUT
I thought using the same ID twice in a data.txt leads to a crash always?
holy NO! it works perfectly, only thing which might mess up is to opoint that id, but characters usually don't opoint themselfes (basic characters, advanced chars might do that in some situations)
errhhh... rly? well i saw same ID thing in NTSD data txt. but... i thought its just NTSD's EXE has something special in it so it could use one ID for many characters without crash.
lol, mass quotation xD