04-25-2010, 09:41 AM
(This post was last modified: 04-25-2010, 09:42 AM by Silverthorn.)
LF2-characters do not feature black lines inside their sprites for two reasons:
a) they would be transparent in-game (well duh)
b) the contrast is being messed up.
That's why I'd refrain from using such colors. "Extreme colors" (such as neon-green, eye-piercing pink, snow-white, pitch-black) should be avoided for normal sprites as good as possible. That about the coloring.
Shape-wisely, it's good to use a base at first. You might be proud if you manage to bring up a built-from-scratch sprite, but usually people see it. It's a common mistake to mess up with the proportions at the beginning, so don't worry. Basically, there are two ways how to do sprites (as a beginner, that is):
a) pick an existing sprite and draw over it (the most easy way)
b) pick an existing sprite, outline it (preferably on a new layer), and draw from there. Don't forget to remove the outlines at the end, though :P Template is a typical outline-character, so you might want to try that way at him.gif)
By the way, I am fairly sure that GIMP as well as PhotoFiltre offer the brush-option. Pick the brush-tool instead of the pencil-tool in order to avoid ultra-sharp edges. This way, you do not need to blur them out later on.
You have a pretty good foundation already. I'm fairly sure that with the right amount of practice, you'll become a good spriter!
Edit: cool, triple-ninja'd and edit-ninja'd. Sounds like a new record to me
a) they would be transparent in-game (well duh)
b) the contrast is being messed up.
That's why I'd refrain from using such colors. "Extreme colors" (such as neon-green, eye-piercing pink, snow-white, pitch-black) should be avoided for normal sprites as good as possible. That about the coloring.
Shape-wisely, it's good to use a base at first. You might be proud if you manage to bring up a built-from-scratch sprite, but usually people see it. It's a common mistake to mess up with the proportions at the beginning, so don't worry. Basically, there are two ways how to do sprites (as a beginner, that is):
a) pick an existing sprite and draw over it (the most easy way)
b) pick an existing sprite, outline it (preferably on a new layer), and draw from there. Don't forget to remove the outlines at the end, though :P Template is a typical outline-character, so you might want to try that way at him
.gif)
By the way, I am fairly sure that GIMP as well as PhotoFiltre offer the brush-option. Pick the brush-tool instead of the pencil-tool in order to avoid ultra-sharp edges. This way, you do not need to blur them out later on.
You have a pretty good foundation already. I'm fairly sure that with the right amount of practice, you'll become a good spriter!

Edit: cool, triple-ninja'd and edit-ninja'd. Sounds like a new record to me
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt

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