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[solved] Problem with "change random"-effect
#5
The random algorithm covers the following characters (or, to say it better, IDs):
id: 1 type: 0 file: data\deep.dat
id: 2 type: 0 file: data\john.dat
id: 4 type: 0 file: data\henry.dat
id: 5 type: 0 file: data\rudolf.dat
id: 6 type: 0 file: data\louis.dat
id: 7 type: 0 file: data\firen.dat
id: 8 type: 0 file: data\freeze.dat
id: 9 type: 0 file: data\dennis.dat
id: 10 type: 0 file: data\woody.dat
id: 11 type: 0 file: data\davis.dat

This means that if you remove one of these IDs and the random function accidentally chooses this ID, the game will crash. To ensure that the random function (and with that, the game, too) runs properly, you MUST use these IDs.

For future reference, please check out this thread:
http://www.lf-empire.de/forum/showthread...d=49#pid49


from now on,
~solved and
~closed
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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RE: [solved] Problem with "change random"-effect - by Silverthorn - 08-06-2008, 05:24 PM



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