05-16-2010, 03:33 PM
It won't work with adding a normal bdy...
If bdy < itr:9 it won't change anything
If bdy > itr:9 shield will go to being hit frames whenever a ball comes close.
First frame thingy:
You forgot the dvx in the itr:8. Now it's dvx: 0.
Every itr:8 will send the shield back to frame 0 (first frame)
Set a dvx into every itr:8 having the value of the frame it's in.
If bdy < itr:9 it won't change anything
If bdy > itr:9 shield will go to being hit frames whenever a ball comes close.
First frame thingy:
You forgot the dvx in the itr:8. Now it's dvx: 0.
Every itr:8 will send the shield back to frame 0 (first frame)
Set a dvx into every itr:8 having the value of the frame it's in.
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