06-05-2010, 08:24 PM
Try to set frame 0 to hit_Fa: 3 to see if it would generally work. Oh and make the opoint from the char have action: 0
...why do you actually have it set up this complicated? You only need one frame with hit_Fa 3 which leads to frame 0.
...why do you actually have it set up this complicated? You only need one frame with hit_Fa 3 which leads to frame 0.
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