I understand that this is still Beta/WIP, but here comes the criticism:
Firstly, the controls. The default controls are very uncomfortable and it can't be changed. It would be a much better experience if controls were changeable, and make that a high priority.
Secondly, a pretty common bug with the jumping/landing. Sometimes, even though you're already on the ground, you'd still be in the jumping animation.
Thirdly, you can very easily stun lock someone through repeated attacks, which is particularly frustrating since the guard isn't very useful(it only protects you once, but against a multi-hit attack, you're still screwed, especially a stun-lock type, and it takes a lot of guard) and the injury frames lasts very long.
Fourth, projectiles do not differentiate whether they are moving left or right; they'd always face right even when they are travelling left. Furthermore, projectiles can last forever as long as they don't hit someone or reach the end of the screen, especially if the projectiles are homing. For instance, Julian's skull blasts can stay in the map forever and Rudolf's clone lasts indefinitely.
Fifth, you can walk from one edge of the screen to the other edge. You can only be on either side, not both sides at once, that's one. Attacks can't pass through to the other side of the screen. Really exploitable problem in some maps. Then again, on the Dual map(which is my personal favourite), you can just corner the person to a wall really easily and as stated in the third point, you can stun lock the person to death.
I won't talk about the balance; that one is clearly off. AI could use work - notably, if it were directly above/below you and on the ground, he wouldn't know whether to go left or right.
There's quite a lot of potential in this game, it just needs some good tweaking to its current state before adding new stuff and it'd be a lot more playable.
Firstly, the controls. The default controls are very uncomfortable and it can't be changed. It would be a much better experience if controls were changeable, and make that a high priority.
Secondly, a pretty common bug with the jumping/landing. Sometimes, even though you're already on the ground, you'd still be in the jumping animation.
Thirdly, you can very easily stun lock someone through repeated attacks, which is particularly frustrating since the guard isn't very useful(it only protects you once, but against a multi-hit attack, you're still screwed, especially a stun-lock type, and it takes a lot of guard) and the injury frames lasts very long.
Fourth, projectiles do not differentiate whether they are moving left or right; they'd always face right even when they are travelling left. Furthermore, projectiles can last forever as long as they don't hit someone or reach the end of the screen, especially if the projectiles are homing. For instance, Julian's skull blasts can stay in the map forever and Rudolf's clone lasts indefinitely.
Fifth, you can walk from one edge of the screen to the other edge. You can only be on either side, not both sides at once, that's one. Attacks can't pass through to the other side of the screen. Really exploitable problem in some maps. Then again, on the Dual map(which is my personal favourite), you can just corner the person to a wall really easily and as stated in the third point, you can stun lock the person to death.
I won't talk about the balance; that one is clearly off. AI could use work - notably, if it were directly above/below you and on the ground, he wouldn't know whether to go left or right.
There's quite a lot of potential in this game, it just needs some good tweaking to its current state before adding new stuff and it'd be a lot more playable.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza