It's good in the sense that, unlike conventional tutorials where they just display the moves you have to do to achieve a combo, this program allows you to be able to see the exact timing to pull it off, and records your moves more accurately and clearely than only viewing the .lfr demo itself. However, using it alone won't be good enough for tutorials, since it may not be easy for viewers to catch all the moves in one view, especially if the player is really fast, and as mentioned, it's not linked to LF2's system, so you need a video recorder while playing if you wish to record the moves (if it were linked together with the demo system, it'd be great!). It shows the keys you press, but not whether the keys pressed were effective (ie: if you were "dancing in pain" and press D^A, you won't dragon punch immediately, but only after you are no longer in pain).
It'd be pretty good for a simple program, only thing really glaring is preset buttons. Would be nice to release it despite its current limitations.
(btw, around 0:14, that's a horizontal dragon punch, not vertical)
It'd be pretty good for a simple program, only thing really glaring is preset buttons. Would be nice to release it despite its current limitations.
(btw, around 0:14, that's a horizontal dragon punch, not vertical)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza