03-04-2009, 02:58 AM
you'd somehow have to play with your character's catching frames for the ik1. your char = A, other = B
B in DoP
A walks and ik1 in walk frames makes A go to frame X1. You'd need to mess with cpoints in trying to remove the small "in air" jump thingy. Doesn't really work in certain cases, that's why this answer is only half-worth my normal ones.
A gets led to a frame where A opoints the t3 object that catches B.
yea getting around modding every character is tough.
Azriel~
B in DoP
A walks and ik1 in walk frames makes A go to frame X1. You'd need to mess with cpoints in trying to remove the small "in air" jump thingy. Doesn't really work in certain cases, that's why this answer is only half-worth my normal ones.
A gets led to a frame where A opoints the t3 object that catches B.
yea getting around modding every character is tough.
Azriel~