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[solved] Stage Problem
#1
hey guys Im having a rather weird problem.. the characters are not able to go to stage 1-2 after stage 1-1 finishes, they just keep running and running along the wall with Go symbol..

The id for the bg is 2 and the x-width of the bg is 1120..

here's the content of stage.dat

    DC-Code:
<stage> id: 44  #stage 5-5
        <phase> bound: 1500
                music: bgm\stage5.wma
                id: 300 hp: 100 act: 40 x: 900  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 900  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 900  y: 0  reserve: 5
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 3  ratio: 1
                id: 34 hp: 100  times: 3
                id: 34 hp: 100  times: 3  ratio: .5
        <phase_end>
 
        <phase> bound: 1800
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>  ratio: .2
                id: 33 hp: 150  x: -1000 ratio: .5
                id: 34 hp: 100  x: -1000 ratio: .6
                id: 33 hp: 150  x: -1000
                id: 31 hp: 50  x: -1000
                id: 31 hp: 50  x: -1000
 
                id: 37 hp: 200  ratio: .4
                id: 37 hp: 200
        <phase_end>
        <phase> bound: 2000
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 2200
                music: bgm\boss2.wma
                id: 52  hp: 2500 <boss>
                id: 1000  hp: 250  times: 3 ratio: .2 <soldier>
                id: 33 hp: 150  x: -1000 <soldier>  times: 7 ratio: .4
                id: 34 hp: 100  x: -1000 <soldier>   times: 13 ratio: .6
                id: 33 hp: 150  x: -1000 <soldier>   times: 13
                id: 31 hp: 50  x: -1000 <soldier>  times: 7
                id: 37 hp: 200 <soldier>  times: 13 ratio: .5
                id: 37 hp: 200 <soldier> times: 7
                id: 39 hp: 150  x: -1000 <soldier>
                id: 39 hp: 150  x: -1000 <soldier> ratio: .4
        <phase_end>
<stage_end>
 
 
<stage> id: 43  #stage 5-4
        <phase> bound: 1500
                music: bgm\stage5.wma
                id: 300 hp: 100 act: 40 x: 900  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 900  y: 0  reserve: 5
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 1800
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>  ratio: .2
                id: 33 hp: 150  x: -1000 ratio: .5
                id: 34 hp: 100  x: -1000 ratio: .6
                id: 33 hp: 150  x: -1000
                id: 31 hp: 50  x: -1000
                id: 31 hp: 50  x: -1000
 
                id: 37 hp: 200 ratio: .4
                id: 37 hp: 200
        <phase_end>
        <phase> bound: 2000
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 2200
                music: bgm\boss1.wma
                id: 51  hp: 1000 <boss>
                id: 1000  hp: 250 times: 2  <soldier>
                id: 33 hp: 150  x: -1000 <soldier> times: 7 ratio: .5
                id: 34 hp: 100  x: -1000 <soldier> times: 7 ratio: .6
                id: 33 hp: 150  x: -1000 <soldier> times: 7
                id: 31 hp: 50  x: -1000 <soldier> times: 7
 
                id: 37 hp: 200 <soldier> times: 3 ratio: .4
                id: 37 hp: 200   <soldier> times: 3
 
        <phase_end>
<stage_end>
 
 
<stage> id: 42  #stage 5-3
        <phase> bound: 1500
                id: 300 hp: 100 act: 40 x: 1300  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 1300  y: 0  reserve: 5
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 1800
                id: 1000  hp: 250 times: 2 <boss>
                id: 1000  hp: 250 <boss>
                id: 33 hp: 150  x: -1000 ratio: .5
                id: 34 hp: 100  x: -1000 ratio: .6
                id: 33 hp: 150  x: -1000
                id: 31 hp: 50  x: -1000
                id: 31 hp: 50  x: -1000
 
                id: 37 hp: 200 times: 3 ratio: .4
                id: 37 hp: 200  times: 3
 
        <phase_end>
 
        <phase> bound: 2000
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000 hp: 50  times: 2  ratio: 1
                id: 34 hp: 100  times: 2
                id: 34 hp: 100  times: 2  ratio: .5
        <phase_end>
 
        <phase> bound: 2200
                music: bgm\boss1.wma
                id: 50  hp: 1000 <boss> join: 1000
                id: 1000  hp: 250 times: 2  <soldier>
                id: 33 hp: 150  x: -1000 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -1000 <soldier> times: 2 ratio: .6
                id: 33 hp: 150  x: -1000 <soldier>
                id: 31 hp: 50  x: -1000 <soldier>
 
                id: 37 hp: 200 <soldier> times: 3 ratio: .4
                id: 37 hp: 200   <soldier> times: 3
 
 
        <phase_end>
<stage_end>
 
 
<stage> id: 41  #stage 5-2
        <phase> bound: 900
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 39 hp: 150  x: 2000
                id: 34 hp: 100  x: 2000
                id: 3000 hp: 50  x: 2000
                id: 3000 hp: 50  x: 2000
                id: 3000 hp: 50  ratio: 1.5  x: 2000
                id: 39 hp: 150  ratio: 1.5  x: 2000
                id: 34 hp: 100  ratio: 1  x: 2000
        <phase_end>
 
        <phase> bound: 1200
                id: 300 hp: 300 act: 20 x: 1300  y: 0  reserve: 5
                id: 300 hp: 200 act: 30 x: 1300  y: 0  reserve: 5
                id: 3000  hp: 50
                id: 39  hp: 150  ratio: 1
                id: 32 hp: 200
                id: 32 hp: 200
                id: 32 hp: 200  ratio: .5
                id: 37 hp: 200  x: 1900
                id: 37 hp: 200  x: 1900
                id: 37 hp: 200  x: 1900  ratio: .3
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 39  hp: 200  times: 2
                id: 39  hp: 200
                id: 3000  hp: 50  times: 2
        <phase_end>
 
        <phase> bound: 2200
                id: 33 hp: 150  x: -900 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -900 <soldier> times: 2 ratio: .6
                id: 33 hp: 150  x: -900 <soldier> times: 2
                id: 31 hp: 50  x: -900 <soldier> times: 4
 
                id: 37 hp: 200 <soldier> times: 3 ratio: .4
                id: 37 hp: 200   <soldier> times: 3
 
 
                id: 38  hp: 750 <boss> join: 750
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss> x: -900
                id: 1000  hp: 250 <boss>
        <phase_end>
<stage_end>
 
 
<stage> id: 40  #stage 5-1
        <phase> bound: 900
                music: bgm\stage5.wma
                id: 300 hp: 100 act: 40 x: 700  y: 0  reserve: 5
                id: 300 hp: 100 act: 50 x: 700  y: 0  reserve: 5
                id: 300 hp: 500 act: 60 x: 1200  y: 0   reserve: 5
                id: 300 hp: 400 act: 0  x: 1200  y: 0  reserve: 5
                id: 34 hp: 100
                id: 3000 hp: 50
                id: 3000 hp: 50  ratio: 1
                id: 34 hp: 100  ratio: 1
        <phase_end>
 
 
        <phase> bound: 1100
                id: 37 hp: 200  x: 1500 ratio: 1
                id: 36 hp: 250 y: 0  x: 2000
                id: 35 hp: 200 y: 0  x: 2000
        <phase_end>
 
 
        <phase> bound: 1900
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk
                id: 122  x: 300  #milk  ratio: .7
                id: 123  x: 300  #beer
                id: 123  x: 300  #beer  ratio: .7
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>
 
 
        <phase> bound: 2200
                id: 33 hp: 150  x: -900 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -900 <soldier> times: 2 ratio: .6
                id: 33 hp: 150  x: -900 <soldier> times: 2
 
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss> x: -900
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss> x: -900
 
                id: 37 hp: 200 <soldier> times: 3 ratio: .4
                id: 37 hp: 200   <soldier> times: 3
        <phase_end>
<stage_end>
 
 
 
<stage> id: 34  #stage 4-5
        <phase> bound: 2200
                music: bgm\boss1.wma
                id: 51  hp: 1500 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .3
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 2 <soldier>
                id: 32  hp: 200  ratio: .25 <soldier>
                id: 33 hp: 150   <soldier>
                id: 33 hp: 150  ratio: .2 <soldier>
        <phase_end>
<stage_end>
 
<stage> id: 33  #stage 4-4
        <phase> bound: 1800
                id: 300 hp: 100 act: 40 x: 1000  y: 0  reserve: 8
                id: 300 hp: 100 act: 40 x: 1100  y: 0  reserve: 8
                id: 122  x: 900  #milk  ratio: 2
                id: 123  x: 900  #beer  ratio: 1
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 2200
                id: 36 hp: 250  x: -1000 <soldier>  times: 5
                id: 34 hp: 50  x: -1000 ratio: 2 <soldier>
                id: 34 hp: 50  x: -1000 <soldier>
                id: 34 hp: 50  x: -1000 <soldier>
                id: 34 hp: 50  x: -1000 <soldier>
 
                id: 7  hp: 400 <boss>
                id: 8  hp: 400 <boss> x: -900
        <phase_end>
<stage_end>
 
 
<stage> id: 32  #stage 4-3
        <phase> bound: 1900
                id: 122  x: 900  #milk  ratio: 2
                id: 123  x: 900  #beer  ratio: 1
                id: 300 hp: 100 act: 40 x: 1000  y: 0  reserve: 8
                id: 300 hp: 100 act: 40 x: 1100  y: 0  reserve: 8
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 2200
                id: 33 hp: 150  x: -900 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -900 <soldier> times: 2 ratio: .6
                id: 33 hp: 150  x: -900 <soldier> times: 2
                id: 31 hp: 50  x: -900 <soldier> times: 5
                id: 31 hp: 50  x: -900 <soldier> times: 5
 
                id: 1000  hp: 250 times: 2 <boss>
                id: 1000  hp: 250 <boss> x: -900
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss> x: -900
 
                id: 3000  hp: 50  x: -1000  <soldier>
                id: 3000  hp: 50  x: -1000   <soldier>
                id: 3000  hp: 50  x: -1000   <soldier> ratio: .4
                id: 3000  hp: 50  x: -1000   <soldier> ratio: .6
 
                id: 32 hp: 200 <soldier> times: 6 ratio: .6
                id: 32 hp: 200   <soldier> times: 6
        <phase_end>
<stage_end>
 
 
<stage> id: 31  #stage 4-2
 
        <phase> bound: 1800
                id: 300 hp: 300 act: 20 x: 900  y: 0  reserve: 5
                id: 300 hp: 200 act: 30 x: 900  y: 0  reserve: 5
                id: 3000 hp: 50  times: 1  ratio: 3
                id: 3000 hp: 50
                id: 3000 hp: 50
        <phase_end>
 
        <phase> bound: 2200
                id: 33 hp: 150  x: -900 <soldier> times: 2 ratio: .5
                id: 34 hp: 100  x: -900 <soldier> times: 2 ratio: .4
                id: 33 hp: 150  x: -900 <soldier> times: 2
                id: 31 hp: 50  x: -900 <soldier> times: 5
                id: 31 hp: 50  x: -900 <soldier> times: 5
 
                id: 1000  hp: 250 times: 2 <boss>
                id: 1000  hp: 250 times: 2  <boss> x: -900
 
                id: 3000  hp: 50  x: -1000  <soldier>
                id: 3000  hp: 50  x: -1000   <soldier>
                id: 3000  hp: 50  x: -1000   <soldier> ratio: .4
                id: 3000  hp: 50  x: -1000   <soldier> ratio: .3
 
                id: 32 hp: 200 <soldier> times: 6 ratio: .6
                id: 32 hp: 200   <soldier> times: 6
        <phase_end>
<stage_end>
 
 
<stage> id: 30  #stage 4-1
        <phase> bound: 900
                music: bgm\stage4.wma
                id: 300 hp: 100 act: 40 x: 1000  y: 0  reserve: 8
                id: 300 hp: 100 act: 40 x: 1100  y: 0  reserve: 8
                id: 300 hp: 500 act: 60 x: 900  y: 0   reserve: 3
                id: 300 hp: 400 act: 0  x: 1300  y: 0  reserve: 3
                id: 3000 hp: 50  times: 1  ratio: 2
                id: 34 hp: 100
                id: 34 hp: 100  times: 1  ratio: .5
        <phase_end>
 
        <phase> bound: 1200
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.3
                id: 34 hp: 100
                id: 34 hp: 100    times: 1  ratio: .2
                id: 3000  hp: 50  times: 1  ratio: .2
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 3000 hp: 50 x: -1000  ratio: 1
                id: 3000 hp: 50 x: -1000  ratio: .3 <soldier>
                id: 32  hp: 200 x: -1000 <soldier>
                id: 33  hp: 150 x: -1000 <soldier>
                id: 34  hp: 100 x: -1000 <soldier>
                id: 1000  hp: 250  <boss>
                id: 1000  hp: 250 x: -300 <boss>
                id: 32 hp: 50  x: -1000 times: 1  ratio: .2
                id: 33 hp: 150  x: -1000 times: 2  ratio: .3
                id: 34 hp: 100  x: -1000 times: 1  ratio: .3  <soldier>
        <phase_end>
<stage_end>
 
 
 
<stage> id: 24  #stage 3-5
        <phase> bound: 2200
                music: bgm\boss1.wma
                id: 50  hp: 1000 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .3
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 2
                id: 32  hp: 200  ratio: .25 <soldier>
                id: 33 hp: 150   <soldier>
                id: 33 hp: 150  ratio: .2 <soldier>
        <phase_end>
<stage_end>
 
<stage> id: 23  #stage 3-4
        <phase> bound: 1500
                id: 122  x: 100  #milk  ratio: 2
                id: 123  x: 100  #beer  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: 1
                id: 34 hp: 100
                id: 34 hp: 100  times: 1  ratio: .5
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250 times: 5 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .3
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 2
                id: 32  hp: 200  ratio: .25 <soldier>
                id: 33 hp: 150   <soldier>
                id: 33 hp: 150  ratio: .2 <soldier>
        <phase_end>
<stage_end>
 
<stage> id: 22  #stage 3-3
        <phase> bound: 1300
                id: 300 hp: 100 act: 40 x: 900  y: 0  reserve: 3
                id: 300 hp: 100 act: 50 x: 900  y: 0  reserve: 3
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk  ratio: .5
                id: 123  x: 100  #beer  ratio: .3
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 32  hp: 200 times: 2  <boss>
                id: 32  hp: 200  ratio: .3
                id: 34 hp: 100  <soldier>
                id: 34 hp: 100   ratio: .3 <soldier>
        <phase_end>
 
        <phase> bound: 1400
                id: 122  x: 100 ratio: 1.4  #milk
                id: 123  x: 100 ratio: .7  #beer
                id: 3000  hp: 50
                id: 3000  hp: 50  ratio: 1  <soldier>
                id: 34  hp: 100  <soldier>
                id: 34  hp: 100 ratio: .3  <soldier>
                id: 33  hp: 150 times: 2  <boss>
                id: 33  hp: 150 ratio: .3
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk  ratio: .7
                id: 123  x: 100  #beer  ratio: .5
                id: 3000 hp: 50  ratio: 1
                id: 32  hp: 200
                id: 32  hp: 200  ratio: .2
                id: 34 hp: 100
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250 times: 3 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .2
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 1
                id: 32  hp: 200  ratio: .2  times: 2
                id: 33 hp: 150 <soldier>
                id: 33 hp: 150  ratio: .3
        <phase_end>
<stage_end>
 
<stage> id: 21 #stage 3-2
        <phase> bound: 900
                id: 300 hp: 300 act: 20 x: 1100  y: 0
                id: 300 hp: 200 act: 30 x: 1300  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
                id: 32  hp: 200
                id: 32  hp: 200  ratio: .4
                id: 34 hp: 100
                id: 34 hp: 100  times: 1  ratio: .4
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 3000  hp: 50
                id: 3000  hp: 50  times: 2  ratio: 1
                id: 34  hp: 100
                id: 34  hp: 100 times: 2  ratio: 1
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 100  #milk
                id: 123  x: 100  #beer
                id: 122  x: 100  #milk  ratio: .5
                id: 123  x: 100  #beer  ratio: .3
                id: 3000  hp: 50  times: 1  ratio: 1
                id: 33  hp: 150
                id: 33  hp: 150 times: 1  ratio: .3
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250 times: 2 <boss>
                id: 34 hp: 100 <soldier>
                id: 34 hp: 100  ratio: .3
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .5 <soldier>
                id: 32  hp: 200  times: 2
                id: 32  hp: 200  ratio: .2
                id: 33 hp: 150 <soldier>
                id: 33 hp: 150  ratio: .2
        <phase_end>
<stage_end>
 
<stage> id: 20  #stage 3-1
        <phase> bound: 900
                music: bgm\stage3.wma
                id: 300 hp: 400 act: 10 x: 900  y: 0
                id: 300 hp: 400 act: 0  x: 1300  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
                id: 34 hp: 100
                id: 34 hp: 100  times: 1  ratio: .5
        <phase_end>
 
        <phase> bound: 1200
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.3
                id: 34 hp: 100
                id: 34 hp: 100    times: 1  ratio: .2
                id: 3000  hp: 50  times: 1  ratio: .2
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 122  x: 100  ratio: .5  #milk
                id: 3000 hp: 50  ratio: 1
                id: 3000 hp: 50  ratio: .3 <soldier>
                id: 32  hp: 200
                id: 33  hp: 150
                id: 34  hp: 100
                id: 1000  hp: 250 <boss>
                id: 32 hp: 50  times: 1  ratio: .2
                id: 33 hp: 150  times: 2  ratio: .3
                id: 34 hp: 100  times: 1  ratio: .3  <soldier>
        <phase_end>
<stage_end>
 
<stage> id: 0  #stage 1-1
 
        <phase> bound: 800
                music: bgm\stage1.wma
                id: 34  hp: 25  times: 2  ratio: 1.0
        <phase_end>
 
        <phase> bound: 900
                id: 34  hp: 25  times: 2  ratio: 1.0
                id: 34  hp: 25  times: 1
                id: 34  hp: 25  times: 1  ratio: .4
        <phase_end>
 
        <phase> bound: 1000
                id: 35  hp: 50 <boss>
                id: 34  hp: 25  times: 2  ratio: 1.0 <soldier>
        <phase_end>
 
        <phase> bound: 1120
                id: 122  x: 800  #milk
                id: 34  hp: 25  ratio: 1
                id: 34  hp: 25  times: 2  <soldier>
                id: 34  hp: 25  ratio: .4
                id: 35  hp: 25  times: 2  <boss>
        <phase_end>
 
 
<stage_end>
 
<stage> id: 1  #stage 1-2
        <phase> bound: 800
                id: 34 hp: 50  times: 5  ratio: 2
        <phase_end>
 
        <phase> bound: 900
                id: 122  x: 400  #milk
                id: 34  hp: 50  times: 5
                id: 35  hp: 50  times: 2  ratio: 1.5
        <phase_end>
 
        <phase> bound: 1000
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>
 
        <phase> bound: 1120
                id: 122  x: 1100  #milk
                id: 30  hp: 50  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: .8
                id: 3000 hp: 50  times: 1  ratio: .2
        <phase_end>
<stage_end>
 
 
<stage> id: 2  #stage 1-3
        <phase> bound: 1120
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 1300
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 3000  x: -1000  hp: 50  times: 1
                id: 3000  x: -1000  hp: 50  times: 1  ratio: 1.5
                id: 3000  x: -1000  hp: 50  times: 1  ratio: .4
                id: 3000  x: -1000  hp: 50  times: 1  ratio: .15
        <phase_end>
 
        <phase> bound: 1500
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2000
                id: 122  x: 1300  #milk
                id: 123  x: 1300  #beer
                id: 30  hp: 50  ratio: 1
                id: 3000 x: -1000  hp: 50  times: 2  ratio: 1
                id: 3000 x: -1000  hp: 50  times: 2  ratio: 1.4
                id: 3000 x: -1000  hp: 50  times: 2  ratio: .4
                id: 3000 x: -1000  hp: 50  times: 2  ratio: .15
        <phase_end>
<stage_end>
 
<stage> id: 3  #stage 1-4
        <phase> bound: 900
                id: 300 hp: 300 act: 20 x: 1700  y: 0
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 1100
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 31  x: -700  hp: 50  times: 1
                id: 31  x: -700  hp: 50  times: 1  ratio: 1.3
                id: 30  hp: 50  times: 2
                id: 30  hp: 50  times: 2  ratio: 1.3
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 122  x: 1100  ratio: 0.7 #milk
                id: 123  x: 1100  ratio: 0.3 #beer
                id: 30  hp: 50  ratio: 1
                id: 32  hp: 200 <boss>
                id: 32  hp: 200 ratio: .3 <boss>
                id: 3000 hp: 50  times: 2  ratio: 1     <soldier>
                id: 3000 hp: 50  times: 2  ratio: 0.4
        <phase_end>
<stage_end>
 
<stage> id: 4  #stage 1-5
        <phase> bound: 900
                id: 300 hp: 200 act: 30 x: 900  y: 0
                id: 3000 hp: 50  times: 2  ratio: 2
        <phase_end>
 
        <phase> bound: 1100
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 31  hp: 50  times: 1
                id: 31  hp: 50  times: 1  ratio: .8
                id: 30  hp: 50  times: 2
                id: 3000  hp: 50  times: 2  ratio: .8
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 122  x: 1400  ratio: 0.7 #milk
                id: 123  x: 1400  ratio: 0.3 #beer
                id: 122  x: 1100  #milk
                id: 123  x: 1100  #beer
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 3000
                id: 32  hp: 200 <boss>
                id: 32  hp: 200 ratio: 0.2 <boss>
                id: 3000  x: -900 hp: 50  ratio: 3
                id: 32  x: -900 hp: 200 <boss>
                id: 32  x: -900 hp: 200 ratio: 0.18 <boss>
                id: 3000 hp: 50  times: 2  ratio: 1     <soldier>
                id: 3000 x: -1000 hp: 50  times: 2  ratio: 0.4  <soldier>
                id: 3000 x: -1000 hp: 50  times: 2  ratio: 0.2  <soldier>
        <phase_end>
<stage_end>
 
 
<stage> id: 10  #stage 2-1
        <phase> bound: 900
                music: bgm\stage2.wma
                id: 300 hp: 200 act: 30 x: 1300  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.3
                id: 3000  hp: 50  times: 1  ratio: .2
        <phase_end>
 
        <phase> bound: 1700
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 122  x: 1100  #milk
                id: 123  x: 1100  #beer
                id: 30  hp: 50  ratio: 1
                id: 3000 hp: 50  times: 1  ratio: 1
                id: 3000 hp: 50  times: 2  ratio: 1.4
                id: 3000 hp: 50  times: 1  ratio: .4
                id: 3000 hp: 50  times: 1  ratio: .15
        <phase_end>
<stage_end>
 
<stage> id: 11  #stage 2-2
        <phase> bound: 900
                id: 300 hp: 400 act: 10 x: 900  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 400  #milk
                id: 123  x: 400  #beer
                id: 3000  x: -1000  hp: 50  times: 1
                id: 3000  x: -1000  hp: 50  times: 1  ratio: 1.3
                id: 3000  x: -1000  hp: 50  times: 1  ratio: .2
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 800  #milk
                id: 123  x: 800  #beer
                id: 122  x: 800  #milk  ratio: .7
                id: 123  x: 800  #beer  ratio: .3
                id: 3000  hp: 50  x: -900 times: 1  ratio: 2
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 32  hp: 200 <boss>
                id: 32  hp: 200 ratio: 0.3 <boss>
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 3000 hp: 50  ratio: .2 <soldier>
                id: 32  x: -300 hp: 200 <boss>
                id: 3000 x: -300 hp: 50  ratio: 1
        <phase_end>
<stage_end>
<end>
 
 
<stage> id: 12  #stage 2-3
        <phase> bound: 900
                id: 300 hp: 300 act: 20 x: 1100  y: 0
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 1000  hp: 250 <boss>
                id: 32    hp: 200 ratio: 0.4
                id: 3000  hp: 50
                id: 3000  hp: 50
                id: 3000  hp: 50 ratio: 0.7 <soldier>
                id: 3000  hp: 50 ratio: .2 <soldier>
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 122  x: 500  #milk  ratio: .7
                id: 123  x: 500  #beer  ratio: .3
                id: 3000  hp: 50  x: -900 times: 1  ratio: 2
                id: 3000  hp: 50  times: 1
                id: 3000  hp: 50  times: 1  ratio: 1.0
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250 <boss>
                id: 32  hp: 200
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 3000 hp: 50  ratio: .3 <soldier>
                id: 3000 x: -300 hp: 50  ratio: 1
        <phase_end>
<stage_end>
 
 
<stage> id: 13  #stage 2-4
        <phase> bound: 900
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 1000  hp: 250 <boss>
                id: 3000  hp: 50 <soldier>
                id: 3000  hp: 50
                id: 3000  hp: 50 ratio: 0.7 <soldier>
                id: 3000  hp: 50 ratio: .2 <soldier>
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 122  x: 500  #milk  ratio: .7
                id: 123  x: 500  #beer  ratio: .3
                id: 1000  hp: 250 <boss>
                id: 3000  hp: 50 <soldier>
                id: 3000  hp: 50
                id: 3000  hp: 50 ratio: 0.7 <soldier>
                id: 3000  hp: 50 ratio: .2 <soldier>
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250  <boss>
                id: 122  x: 500  #milk
                id: 123  x: 500  #beer
                id: 32  hp: 200
                id: 3000 hp: 50
                id: 3000 hp: 50  ratio: 1 <soldier>
                id: 3000 hp: 50  ratio: .2 <soldier>
                id: 3000 x: -300 hp: 50  ratio: 1
        <phase_end>
<stage_end>
 
 
<stage> id: 14  #stage 2-5
        <phase> bound: 900
                id: 3000 hp: 50  times: 1  ratio: 2
        <phase_end>
 
        <phase> bound: 1200
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 1000  hp: 250 <boss>
                id: 1000  hp: 250 <boss>
                id: 32    hp: 200 ratio: 0.4
                id: 3000  hp: 50 <soldier>
                id: 3000  hp: 50
                id: 3000  hp: 50 ratio: 0.7 <soldier>
                id: 3000  hp: 50 ratio: .24 <soldier>
        <phase_end>
 
        <phase> bound: 1700
                id: 122  x: 300  #milk
                id: 123  x: 300  #beer
                id: 122  x: 300  #milk  ratio: 1
                id: 123  x: 300  #beer  ratio: 1
                id: 3000  hp: 50  x: 1700 times: 1  ratio: 1
                id: 3000  hp: 50  x: 2400 times: 1  ratio: 1
                id: 3000  hp: 50  x: 3100 times: 1  ratio: .7
                id: 3000  hp: 50  x: 3600 times: 1  ratio: .7
                id: 3000  hp: 50  times: 2  ratio: 1
        <phase_end>
 
        <phase> bound: 2200
                id: 1000  hp: 250  times: 3 <boss>
                id: 32  hp: 200
                id: 3000 hp: 50  <soldier>
                id: 3000 hp: 50  <soldier>
                id: 3000 hp: 50  ratio: .7 <soldier>
                id: 3000 hp: 50  ratio: .2 <soldier>
                id: 32  x: -300 hp: 200 ratio: .26
                id: 3000 x: -300 hp: 50  ratio: 1
                id: 3000 x: -300 hp: 50  ratio: .24 <soldier>
                id: 3000 x: -300 hp: 50  ratio: .19 <soldier>
        <phase_end>
<stage_end>
<end>


I removed the survival stage data..
Please help me :(
Reply
Thanks given by:


Messages In This Thread
[solved] Stage Problem - by Rhino.Freak - 08-26-2013, 06:47 AM
RE: Stage Problem - by Silverthorn - 08-26-2013, 07:16 AM
RE: Stage Problem - by YinYin - 08-26-2013, 07:19 AM
RE: Stage Problem - by Rhino.Freak - 08-26-2013, 07:36 AM



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