That Firzen's ball and Bat's laser can only be cast straight is id-hardcoded, I believe.
In the frames of your ice ball (especially the first frame it's being created in), try using hit_j: 50. hit_j controls movement on the z-axis for type 3 objects, and 50 is the value for no z movement.
Welcome to LFE btw!
In the frames of your ice ball (especially the first frame it's being created in), try using hit_j: 50. hit_j controls movement on the z-axis for type 3 objects, and 50 is the value for no z movement.
Welcome to LFE btw!
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