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Version: LF2: Story of HongBa v2.1 - Readme, SSID update
#11
Updated to v1.0

The difficulty of stage mode is overhauled,
Added a second survival mode,
Adjusted strength of elites to more resemble fighters,
Did final amendments on game interface.

This is a stable version, everything in the game should be mature, elites can be used in place of fighters.
However some elites have too few moves which may make them weaker than fighters.
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#12
Hadn't replied because I couldn't clear stage 4 difficult(so I didn't proceed to stage 5 yet) and had some difficulty with end of stage 3 (and having exams soon) >_>
In 4-2 its quite easy to unintentionally skip Jack & Sorcerer because you won't be able to free them if you wanted to free them only after defeating Bat.
Army usually gets completely wiped out in 4-4 because Firzen; at that point in 4-5 I'm pretty much screwed when fighting 3 heroes at once. Even if I make it to Julian in 4-7, I'm left with no allies at all.

The two milks that appear in 4-7 are effectively useless for a few reasons:
* One of the two milks has times: 2, but this "times" doesn't work once the phase ends(i.e. Julian stops talking). That means you have to immediately trigger the dialogue and then guess the correct milk(which you have no way of telling), and even then only have just enough time to drink 1.5-2 times depending on the milk spawn time.
* Any milk that isn't drunk will immediately be stolen by Julian or his minions, so you can't save it for when you're low on HP anyway, especially if your army has all been killed. One thing some modders do is deliberately make a box or vending machine that'd give milk only when hit. In theory there's a way to make the milk have the standard "100"hp instead of "500"hp supermilk by spawning a type 3 ball and using hit_a to drain its hp before using state 8xxx to transform it into a milk(you need to have _b sprites for the milk).
* At the end of 4-6 there is milk provided before proceeding to fight Julian in the first place - but you're only given 1 milk for all your trouble. Those milks from 4-7 should go there instead.

STM1993 edited this post 11-15-2016 09:56 AM because:
EDIT:
I cleared v1.2's stage 5 today. ~ STM1993
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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#13
I suppose the following measures might fix the issues:

4-2: Position fix.
Number of hostages in Stage 4 is slightly increased, to relieve some pressure

I assume player should have nearly no ally left at Stage 4-7 if he plays in difficult or crazy.
However battling Julian, JustinE and KnightE at the same time is very difficult, I would put two hostages (Jan and Monk) at start of Stage 4-7.

Milk issue:
FYI, the number of milk supplied in Stage 4-7 is (milk times 2) plus (milk * ratio * 1)
To make milk properly spawn I would put "times" milk after the talk.

Julian also will be tweaked to wait (forever) until you talk to him, otherwise he will not start the fight.
Player can now heal properly before the final fight, and Julian now should take more effort to sabotage milk.
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#14
Updated to v1.1

Final adjustments:
All necessary moves of every character are completed.
Stage
Game balance
Interface (mainly clarifying words)
Long-ranged combat AI
Specific effect for most backgrounds
Document issues (wordings and readme)

This is a stable version. All elites should now have enough moves. They may rival any fighter.
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#15
Updated to v1.2

After more testing, a few balance and stage issues, along with hidden problems are fixed.
I would not actively update this game after v1.2 unless players feedback to me, since this version is very complete.
If I would ever expand this game, it may be necessary to add wholly new systems into it.
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Thanks given by: STM1993
#16


MarkElite(& Rudolf) stage 1-5 playthrough :)

Things I noticed:
* Sometimes player gets stuck when punching a statue.
* If you use bandage immediately after using medkit, the medkit healing stops.
* Characters whose Run Attack(>>A) uses mp will end up using mana when doing Dash Attack (>>JA) if the player presses JA together too quickly. This bug also affects Louis/LouisEX in normal LF2.
* There's a graphical bug in 4-4: the prison background sprite is visible at the bottom left, you can see it in the video in 8:42.
* Stage 5 is still very unforgiving with the milk, mostly for stage 5-8 and 5-9 so I died there often. You usually lose a lot of HP fighting BanditEX and you only get 2 milks when already fighting GodHongBa.
* The cannons in 5-8 should probably appear BEFORE John talks or at least not dependent on him talking.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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Thanks given by: rewlf2 , Jahvansi
#17
The key to fighting the final BanditEX in stage 5-7 is playing really cheap.

Since the cannons are powerful but laser balls come from both sides, neither you or your allies should stay at either side of the stage for too long.
So basically try to lure BanditEX inside the cannon range (especially at the landing point of shots) at all costs.

Fighting HongBa is similar, but soldiers spawn from both sides, autobows can be messed up and you need to change their directions. Also be really careful when HongBa charges his ultimate attack.

Added: GodHongBa will rarely, but will charge for a second or even third ultimate attack, since it is an usable move by both player and computer. However this move consumes at least 70% of MP.

I might change the run attack moves to use minus mp code, so it won't cause >>JA to waste mana.



Added: The state: 3000 object generated by statue will change to frame 20 (punch) or 30 (projectile), if it is hit by player, it changes side and damages the statue.
The problem is consecutive objects being hit by both teams will clash with each other, forever. So I changed coding in frame 20 and 30 to use itr kind: 9, then they will only hit the statue.

The problem of getting stuck isn't completely fixed but largely reduced.


For now I am unable to reproduce the glitched piece of Black Prison appearing in Stage 4-4. I will try harder.

Kits and Bandages will not spawn in the same sub-stage from next version on.

A little tip in stage mode: Milk can be carried across stages, bandages cannot. It is recommended to bring milk overboard if your health is high.
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Thanks given by: STM1993 , AmadisLFE
#18
Updated to v1.3

Added a version of BanditEX with SSID, called GodBandit, who more resembles the BanditEX in Hetero Clash than the current one.

Added Dance Square, which is a background using most of my techniques, including:
1. Movement-oriented animation
2. Relatively prime interval animation effect
3. Twin transparency
4. Foreground transparency

All-around bug fix

More moves of new characters are now triggered by using traditional key inputs (like D>A)

Balance changes

AI is strengthened when a weapon is held

All backgrounds should now have top and bottom borders and are slightly improved

The LF2 competition page is replaced by a small gift
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#19
Updated to v1.4

All elites now have unique color themes and new names
Added function to skip dialogue by pressing D
Further debugging of stage mode
Rearranging Stage 3-1 to 3-4
A few important overpowered moves adjustment
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Thanks given by: STM1993 , AmadisLFE
#20
Great job....keep it up???
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Thanks given by: rewlf2




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