Thread Rating:
  • 3 Vote(s) - 2.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lewis - My new project chars
#11
This is the code for the impact (don't tell me you'll be needing the first animation sequence):
    DC-Code:
<frame> 257 chidori
   pic: 216  state: 400  wait: 1  next: 258  dvx: 0  dvy: 0  dvz: 0  centerx: 62  centery: 74  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 39  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 258 chidori
   pic: 213  state: 3  wait: 3  next: 259  dvx: 60  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 35  y: 11  w: 34  h: 66
   bdy_end:
   itr:
      kind: 0  x: 37  y: 22  w: 64  h: 35  dvx: -3  dvy: -6  fall: 90  vrest: 8  bdefend: 90  injury: 75  effect: 0
   itr_end:
<frame_end>
 
<frame> 259 chidori
   pic: 213  state: 3  wait: 0  next: -260  dvx: 550  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   wpoint:
      kind: 1  x: 41  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 35  y: 11  w: 34  h: 66
   bdy_end:
   itr:
      kind: 0  x: 37  y: 22  w: 64  h: 35  dvx: 0  dvy: 0  fall: 90  vrest: 10  bdefend: 90  injury: 75  effect: 0
   itr_end:
<frame_end>
 
<frame> 260 chidori
   pic: 217  state: 3  wait: 3  next: 261  dvx: 50  dvy: 0  dvz: 0  centerx: 52  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 35  y: 11  w: 34  h: 66
   bdy_end:
   itr:
      kind: 0  x: 37  y: 22  w: 64  h: 35  dvx: -3  dvy: -6  fall: 90  vrest: 8  bdefend: 90  injury: 90  effect: 0
   itr_end:
<frame_end>
 
<frame> 261 chidori
   pic: 0  state: 3  wait: 0  next: 999  dvx: 550  dvy: 0  dvz: 0  centerx: 26  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>


It's easy. I've found all the necessary value for you, figure it out yourself but don't steal my code.
Thanks given by:
#12
He as i am, may look at that, and think, Oh my days what have we gotten ourselves into!
Haha, cheers phil :P xD
Thanks given by:
#13
Here is the newest :
Running Attack : [Image: anigif2.gif]
All the Image I make : [Image: anigif-7.gif]
It's kinda hard , I'll do fast with the top speed and don't play other games (like Audition, Sudden Attack , GG SPeed ,... )
My Release Project (Click to View)
Thanks given by:
#14
hair when he turn back not good look like bat
big leg when running attack
(chân lúc chạy đấm to hơn và không giống màu chân lúc chạy lúc chạy)
Thanks given by:
#15
I'm know about "big leg when running attack" and " the black leg " and I'll solve.
But about "hair when he turn back not good look like bat" , I knew too but I'll try how to solve it. Thanks for the opinion
My Release Project (Click to View)
Thanks given by:
#16
animations look fine, hair's a bit odd, but it looks good :D

Much support from me!
Thanks given by:
#17
Does this look better than the old one now ?
[Image: untitled-24.jpg]
My Release Project (Click to View)
Thanks given by:
#18
yes, yes it does, I love it :D
Thanks given by:
#19
heavy_obj_walk
[Image: anigif-8.gif]
Jumping
[Image: anigif2-1.gif]
My Release Project (Click to View)
Thanks given by:
#20
lol :D:D:D.,....
that jumping animation is so funny.... it's like he is a frog jumping all around....
Thanks given by:




Users browsing this thread: 1 Guest(s)