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yah, he opoints out a random character, catch it, then uses rudolfs transformation and let that char disappear...
but I dunno how it opoints a random char, does oid: 1000 also work in opioints or only stage.dat?
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So you opoint the character on a high y: value to prevent him from being seen and catch him, transform into him and delete him?
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yeah
takes exactly 3 frames
third one can be reused for each of the different transformations
so thats only 2 per character
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It doesn't work. It opoints the character but doesn't catch him. I don't know why.
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Did your itr/kind: 3 have a high enough y: value to match up with the character?
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I put the same y: value in my itr/kind: 3 as the y: value of the opoint.
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but anyway why dont u use state 80xx...??
Representive Char:
WindChar:
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and you can't transoform back then without adding an additonal back transforming move to all the other chars
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