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Undying characters
#11
(06-12-2010, 01:32 PM)Alblaka Wrote:  However, with the auto-revive even this way you couldn't kill him. :P
Weak point. Using this method, char "dies" (not really), but if you play in other game type than Stage, you win.
^If I'd use "infinite healing", he'd be too strong to beat him.
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#12
(06-12-2010, 11:47 AM)SirisRhazael Wrote:  Char stands up and falls again

actually i once made a fish that flappled around like that :P

but yeah, best immortality would be move-after-death-technique.
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#13
(06-12-2010, 02:51 PM)SirisRhazael Wrote:  
(06-12-2010, 01:32 PM)Alblaka Wrote:  However, with the auto-revive even this way you couldn't kill him. :P
Weak point. Using this method, char "dies" (not really), but if you play in other game type than Stage, you win.
^If I'd use "infinite healing", he'd be too strong to beat him.

Actually.. auto revive DOES prevent you from winning in game types like VS. There's a time delay between the moment you defeat all opponents on screen, and the moment the game logic figures out you've won... I think. Whatever the reasoning is, a character who auto revives would be impossible to defeat, unless you can interrupt the revival process.

Anyway, this has been done before, and quite a freaking long time ago. lol. Anyone remebers Wraith Sorceror? there was another character made around the same time which uses a similar method of resurrection, except the target was the character itself, and activated on the on-Lying frames IF the character was dead.

Just realised that character; Sharpe, can be found in LFE's character downloads.

@Marshall:
Incidentally, I knew the dude(personally) who made phoenix, but forget who he is. Shame on me.
Aaaand looking at the Sharpe entry in LFE made me remember what a mess of a character it was. lol. I don't think I put any thought in its design and just used it as a miscellaneous DC and Sprite test. haha. Following shields? Cloning Bullets? Flying? Self-Ressurection? the only thing normal was that stupid LONG CLAW ARM attack that i think I copied from LF-Mega's wierd magic sword using firzen edit.

I don't think anyone ever found a use for cloning bullets, its a strangely wierd idea.
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#14
(06-14-2010, 11:16 AM)Siegvar Wrote:  There's a time delay between the moment you defeat all opponents on screen, and the moment the game logic figures out you've won...
Even if that "score table" appears and char revives a MOMENT later, you can still play ("negative injury hit" method) until undying enemy is COMPLETELY dead. Try on your own.
"The flapping fish" method=opposite, you can win, but char cannot be killed.
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#15
(06-14-2010, 11:37 AM)SirisRhazael Wrote:  
(06-14-2010, 11:16 AM)Siegvar Wrote:  There's a time delay between the moment you defeat all opponents on screen, and the moment the game logic figures out you've won...
Even if that "score table" appears and char revives a MOMENT later, you can still play ("negative injury hit" method) until undying enemy is COMPLETELY dead. Try on your own.
"The flapping fish" method=opposite, you can win, but char cannot be killed.

Err... I meant that the score table doesn't appear. iirc.
As in, the character self-revives BEFORE the score table appears.
The only way to win is to interrupt the revive until the score table appears.
Is the explanation clearer now?
I rmb having to juggle Sharpe for a few secs while his hp is 0 to get the score table to appear, else Sharpe will revive and you'll have to kill him again.
or did I not get what you were trying to say?
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#16
You can technically win the game for a split-second when the scoreboard comes up. The condition you'll have to fulfill is a heavy overkill. I remember, I once created a character that auto-revived himself with injury: -500. In order to let the scoreboard pop up you had to deal ~1800hp damage in one action (the mod was uber-destructive, so that was a condition which was relatively easy to fulfill). However, since the reviving goes on and on and on, you'll end up being killed nevertheless :P

Only solution is the prevention of a second object reviving you by either transforming the character or creating another object which will, in case of death, destroy the first before it can give you back some hp.
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