Posts: 535
Threads: 20
Joined: Mar 2010
06-18-2010, 06:40 AM
(This post was last modified: 06-18-2010, 06:52 AM by forgetlatios.)
uhh... ^^' i am forced to look at data
...
...
...
(check back in few minutes)
finished. U EBUL U USED STATE 0 IN ROCKET SUMMONING FRAMES D:<
for the mp costing:
make the laser a type 4, thus bringing the char to the "throwing" frames where he actually loses e.g. 16 mp
rocket--> type 1 and so on, or make it a heavy weapon and speed can change. like. magic.
Posts: 535
Threads: 20
Joined: Mar 2010
uhh... state 0 makes the char respond to ^v<> thus causing him to go to walking frames and cancelling attack.
Posts: 297
Threads: 17
Joined: Oct 2008
06-18-2010, 06:56 AM
(This post was last modified: 06-18-2010, 07:08 AM by Jed37.)
*Facepalm*
Got it. Thanks. Now, any ideas on making weapon attacks cost mp? I'd like the different weapons he summons to cost different amounts of mp. And using an itr to just make it reduce his mp wouldn't help much.
EDIT: Okay, making one of them a type 4 solves the problem of differentiating between them, but it doesn't help me make the moves cost mp at all.
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.
Thanks given by:
Posts: 297
Threads: 17
Joined: Oct 2008
06-18-2010, 09:02 AM
(This post was last modified: 06-18-2010, 09:14 AM by Jed37.)
Awesome. Thanks, Alblaka, that was genius. Alright, I'm almost done fixing the character.
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.
Thanks given by:
Posts: 535
Threads: 20
Joined: Mar 2010
if you don't mind, i messed around with the data, and, with the rocket launcher as a heavy weapon i managed to get mp reduction without ik3... although atm i need to fix some opoints and... then you don't mind if i post it here right? ^^
Thanks given by: