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Jeff
#11
rectangular selection + moving selected pixels does not equal breathing animation.

can't find apoc's lukas breathing animation, but this one's from sieg:
[Image: mina_animation2.gif]

it's not the "conventional" breathing animation you see on characters, but it shows that you should animate the character based on how their fighting stance is (natural movement)



Azriel~
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Thanks given by: Siegvar
#12
Char is awesome. Hope it's moves are cool.;)
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
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#13
i lold at the first breathing animations it rlly looks like hes laughing at the enemys =p
make an attack of it! xD
hmm.. i like the sprites and im looking forward to the attacks =D
Say Anything - Alive with the glory of love

My first char: a rudolf mod <--- waiting for comments

LF story reasonable beginning <--clicky (Dont u dare not to leave a comment!)
Story Progress (Click to View)

Fan of Jerry Hawks LF2 Fan movie, just epic animations~
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Thanks given by: Siegvar
#14
I recall a thread longer ago where it was mentioned that the sprites were actually edited in double size (158x158) and the breathing was sprited with pixel movement in double size. And after resizing it should look like the body moves half a pixel. Or something. (Also depends on which method you use for resizing.)

You could try experimenting with that.
Quote of the Day f***ing Year (Click to View)
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Thanks given by: Bamboori , LutiChris
#15
to add onto whut Ramond said: here's the link
http://www.lf-empire.de/forum/showthread...660&page=2
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#16
hey there :)

Update:

[Image: th_kick1.gif] punch/kick 1

[Image: th_kick2.gif] punch/kick 2 credit to DesingHeaven for Base ~Thx!

[Image: th_kick12.gif] punch/kick 1&2

[Image: th_fall1.gif] falling 1

[Image: th_fall2.gif] falling 2


also you might have noticed that he has got more muscles (arms) now.
We came to that descision cause we might give him some melee attacks.
He will now look like that:
[Image: th_1.png]

the walking and the breathing we will fix in the future.
atm we are working on running, injuring and 3rd punch/kick /super-punch
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#17
very cool char and moves guys
keep it up!
btw
little credit for the second kick will be nice ;D
[Image: p45mycA.png]
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Thanks given by: Jahvansi
#18
Awesome Kicking abilities!
keep it up!
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#19
i see he's mostly attacking with his legs... if you planining to make only leg user, youshould check One Piece Sanji for future attacks.. he's using only his legs in battle
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Thanks given by: Jahvansi
#20
super punch/3rd kick:

[Image: th_kick3-crouching.gif] Version 1

[Image: th_kick3_new.gif] Version 2


which one you like more?
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